Judgement is played using 54mm scale resin cast fantasy miniatures. We currently have 10 completed sculpts, 9 heroes and 1 monster. Our successful Kickstarter means we have the funds to create 14 heroes in total, so we have 4 more to go!

We put a lot of time and effort into getting our sculpts as close to perfect as can be. Every detail on each miniature is carefully considered to help realise our goal of having the best 54mm scale range on the market. Our sculpts to date have been created by Tom Lishman and James W Cain.

Sir Marcus - Human Winter Knight (Defender)

by James W Cain

The challenge with Sir Marcus was to present a dynamic pose whilst staying true to his stoic nature, his age, and dependability. Sir Marcus' in-game kit is as much about his Shield Bash ability, as anything else, so it was always going to be a focus for his sculpt. This was a tough to get right however once again James' skill came to the fore and he executed it perfectly. A fine addition to the range, and 1 of 3 Defenders available in the first wave, the others being Thrommel Ironbeard the dwarf, and Doenrakkar the minotaur.

Sir Marcus, The Winter Knight

Zaron Bogdan - Human Necromancer (Soulgazer)

by James W Cain

Zaron is the 3rd and final Soulgazer that was unlocked during our Kickstarter. He is also the closest thing we have to an undead hero in our initial launch. A necromancer of great renown with the ability to summon the skeletons of slain foes. The goal with the sculpt was to capture the raw power of Zaron, mid summoning, with skeleton minions erupting from the earth. A lot to capture in a still sculpt, however James has managed to pull it off superbly.

Zaron Bogdan, Human Necromancer

Included with the Zaron sculpt is a seperate sculpt displaying one of his skeletons, mid-summoning.

Skeleton, Child of Zaron

Saiyin - Elf Priestess (Soulgazer)

by Tom Lishman

Saiyin is a nice shift to finesse after the sculpts of brutal heroes such as Thorgar and Kruul. She was the first time we had a race repeat in our range, the second elf, so it presented a challenge for the design team to ensure a measure of consistency. The beauty of Judgement is we don't have distinct factions along race lines, however we still want the heroes of a particular race to contain a consistent element.

Saiyin - Elf Priestess

A major theme of the sculpt was to capture Saiyin's elegant beauty, and her effortless dominion over Souls. Saiyin combines mastery of the Soul Harvest, as well as some very powerful healing and utility, a fine addition to any Warband.

Kruul - Orc Witchdoctor (Soulgazer)

by Tom Lishman

Kruul is the first Soulgazer to be sculpted in our range. An orc Witchdoctor that is prominent in the back story of Judgement, Kruul is sure to play a big part in the unfolding saga of the struggle between the old gods and the new.

Kruul, Orc Witchdoctor

Thorgar - Minotaur Gladiator (Aggressor)

by Tom Lishman


Thorgar is the 1st Minotaur we have done in the range. His signature play in the game is to charge relentlessly forward knocking away anyone that stands in his path, and the sculpt captures that movement and aggression perfectly.

Rakkir - Orc Rogue (Aggressor)

by Tom Lishman

Rakkir - Orc Rogue (Aggressor)

Rakkir was the very first hero we created and we really wanted to capture the essence of an orc assassin, a hired killer. The miniature captures the moment Rakkir is leaping over building ruins, about to plunge his dagger into an unsuspecting victim. The billowing cloak, facial expression and leg positions combine to give a terrific sense of movement.

Bastian Oriel - Human Lore Keeper (Supporter)

by Tom Lishman

Bastian Oriel - Human Lore Keeper (Supporter)

The challenge with Bastian was to capture a similar sense of movement and realism within the static pose of a man standing tall in the midst of battle. The swirling drapes of his cloak, his hair and facial expression gives a sense of swirling winds and sounds of battle, as Bastian recites magical words from an ancient tome.

Istariel - Elf Mistress of the Flame (Aggressor)

by Tom Lishman


Istariel uses fire to devastating effect in the game. A fire mage without peer, so we were tasked with capturing that mastery over flame without making it too overbearing for the actual sculpt. The sculpt captures her perfectly in the middle of harnessing the raw energy of fire before unleashing it on her unsuspecting foes. Istariel is a strong willed, powerful elf woman who does not suffer fools lightly. The sculpt successfully combines her power, strength and beauty.

Thrommel Ironbeard - Dwarf Warrior (Defender)

by Tom Lishman

Thrommel Ironbeard

Thrommel is an absolute tank in the game, also affording considerable defence to nearby allies. He is often a key part of a player's level up strategy since at levels 2 & 3 he really ramps up his ability to influence the battle. Dwarf sculpts can often make or break a fantasy range so we went above and beyond to get Thrommel right. He also sets the tone for the rest of the dwarfs in the range. We want our dwarfs to be dwarfs! Hence the scale is also something we painstakingly adhered to.

Thrommel by tlishman on Sketchfab


Gloom - Shadow Hound (Neutral Monster)

by James W Cain

Gloom, Shadow HoundGloom is a neutral monster that features in both initial 3v3 battle maps, as well as some of the larger 5v5 maps. Shadow Hounds are natural inhabitants of In-Between, the shadow plane where the battles of Judgement are raged. For Gloom, the summoned heroes are a menace and she has taken it upon herself to make it as difficult as possible for them to harvest souls. 

As a design team it was important for us for the neutral monster sculpts to be on par with the heroes in the range and we are very pleased with the first monster sculpt. The miniature successfully captures the ferocity of the Shadow Hound combined with its ability to hunt and stalk its prey.