Wave 1 Sculpts

Judgement is played using 54mm scale resin cast fantasy miniatures. We generated the funds to produce 14 hero models, and 1 monster model, via our successful Kickstarter run during February 2017. This page displays those 15 sculpts in all their glory, with a bit of narrative from the design team.

We put a lot of time and effort into getting our sculpts as close to perfect as can be. Every detail on each miniature is carefully considered, to help realise our goal of having the best 54mm scale range on the market. Our sculpts to date have been created by Tom Lishman and James W Cain.

Piper - Elf Illusionist/Rogue (Supporter)

by James W Cain

"Piper was, by far, our most ambitious sculpt out of the entire range. We made a conscious effort to attempt something bold that would provide a fitting sign-off for our wave 1 Kickstarter range. Capturing the moment a master illusionist creates a mirror image of himself was never going to be easy in a static physical form, however, safe to say, I think we managed it with aplomb. Kudos to James with this one, he did a wonderful job." - Guns

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When we unlocked a hero towards the end of our Kickstarter campaign, we put it to a vote of our backers which of the locked heroes they wanted to unlock. Piper was a strong winner of the vote, so he became the 14th and final hero model of wave 1. To be fair, the final model is vastly different to the line drawing we displayed on our Kickstarter page, since we produced a brand new illustration for him since. However the final product, and reception online, has been overwhelmingly positive. Piper has become the signature model in the range, and in many people's eyes, the sculpt that put Judgement on the map. Not many people know, however the sculpt not only depicts Piper with his Duplicate Self spell in play, but also with his Enhance Self fate ability.

Kvarto - Human Pariah (Hybrid)

by James W Cain

"The sculpt captures Kvarto in a classic combat pose, with the little guy running the show and directing the big guy where to go. The scenic base depicts the filthy backwater city streets where Kvarto spent most of his youth. The tentacle reaching up from the drain adds a bit of mystery to a curious character." - Guns

Kvarto, Human Pariah

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The 3rd and final sculpt from our "Become a Hero!" backers, Kvarto is definitely something outside the box, in terms of the Judgement style. Gary, the backer, had a clear idea of what he wanted and after a few attempts all parties were over the moon with the final result. Kvarto is an exciting mix of 1980s horror and classic fantasy. Fittingly, in the game, he fills the role of a hybrid, being able to adapt as necessary through the course of a battle. The attention to detail of Kvarto is what stands him apart, from his helm to his weapon and the amazing scenic base. James did a wonderful job on this sculpt.

Brok - Dwarf Berserker (Aggressor)

by Tom Lishman

"Brok's pose was something we thought long and hard about. He has so many cool abilities in the game that all lend themselves to awesome poses. In the end we settled on a simple, yet effective, pose that captures the ferocity and raw energy of the hero. Brok stands on a pile of battle debris, holding the head of a freshly slain monster, beckoning his enemies to come forward." - Guns

Painted by Trent Denison

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Brok is the 2nd hero to come out of our "Become a Hero!" backers. The dwarf berserker is a classic archetype that appears in many forms across various fantasy game settings. We were very excited to have the opportunity to include one in our 1st wave Kickstarter. The fact our entire range of miniatures include thematic scenic bases, meant we were able to go the minimalist route for Brok himself, and weave a rich tapestry of background and theme into the base. As usual, our 54mm scale also enabled us to include incredible detail and depth in the miniature, producing an emotive and powerful rendition of a dwarf killing machine.

It is difficult to continually come up with superlatives for Tom's work. He has personally contributed so much to the amazing Judgement range. Brok is the 8th miniature Tom has sculpted in our 1st wave, and he has really warmed to the task over the last 12 months. The success of Judgement, and the amazing miniature range we have, is in no small part due to the wonderful work by Tom.

Skoll Bonestorm - Ettin Mystic (Defender)

by Tom Lishman

"It is difficult for a human to truly understand how a being with 2 heads, and brains, could operate properly. The pose we went with demonstrates an example of what that would look like. One of Skoll's heads commands the right arm to hold the axe in a threatening gesture, whilst the other head casts a spell towards an unsuspecting foe." - Guns 

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Skoll Bonestorm was one of the 3 heroes designed in collaboration with the "Become a Hero!" backers during our 1st wave Kickstarter. A lot of Judgement's rich background material is born out of years of our team playing Dungeons & Dragons, and the Ettin has always been a classic D&D monster. Therefore we jumped at the chance to include one in our game! Skoll falls under the Orc race in game terms, but has a definite unique Ettin feel about him rules, and obviously miniature, wise. Skoll is the first hero to have two seperate level up skill trees, reflecting the fact he has two heads. One skill tree enhances his ability to protect allies directly, whilst the other protects them via denying enemies their powers.

Tom has gone above and beyond with this sculpt, particularly when you consider the heads have a likeness to the two guys that partnered to back the "Become a Hero!" pledge. We are so pleased to have such a unique and interesting sculpt as part of our 1st wave of heroes.

Doenrakkar - Minotaur Shaman (Defender)

by James W Cain

"Doenrakkar wields potent shamanistic magic, so with this sculpt we wanted to capture the moment that he is casting his signature Stone Form ability. Muscles bulging, as every ounce of his strength is focused on splitting the earth around him, Doenrakkar is a picture of absolutely concentration and power of will. The mighty shaman commands rock and earth to transform his flesh into stone, making him impervious to all but the most powerful of blows." - Guns

Painted by Trent Denison

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Doenrakkar was the second minotaur in the range, however he has a vastly different background to Thorgar. Doenrakkar is a leader of his people, a rock on which their future is built upon, and the one that will keep their traditions in the face of massive change across Athien. Thorgar is an individual who has forsaken his past and knows nothing of his family. Doenrakkar is also an example of a minotaur from the northern herds whereas Thorgar's anatomy suggests he is from the plains of the deep south.  

Sir Marcus - Human Winter Knight (Defender)

by James W Cain

"There are two abilities of Marcus that stand out in any game he is used. Shield Bash and Wall of Ice. We went through several iterations for Marcus, at both the illustration, and sculpt phases, before we settled on something we were happy with. The final result blew our socks off. A powerful image of a veteran knight smashing through ice and snow to exact vengeance for a fallen comrade. Such an amazing sculpt." - Guns

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The challenge with Sir Marcus was to present a dynamic pose whilst staying true to his stoic nature, his age, and dependability. Sir Marcus' in-game kit is as much about his Shield Bash ability, as anything else, so it was always going to be a focus for his sculpt. This was a tough to get right however once again James' skill came to the fore and he executed it perfectly. A fine addition to the range, and 1 of 3 Defenders available in the first wave, the others being Thrommel Ironbeard the dwarf, and Doenrakkar the minotaur.

Zaron Bogdan - Human Necromancer (Soulgazer)

by James W Cain

"Zaron is one of the main protagonists in the origins material and a key player in the underlying story of Judgement. He is an all powerful necromancer who is trying to join the pantheon of the demigods. We wanted to capture the raw power of Zaron in his sculpt, total command over the dead, and over his foes." - Guns

Painted by Glenn Lamprecht

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Zaron is the 3rd and final Soulgazer that was unlocked during our Kickstarter. He is also the closest thing we have to an undead hero in our initial launch. A necromancer of great renown with the ability to summon the skeletons of slain foes. The goal with the sculpt was to capture the raw power of Zaron, mid summoning, with skeleton minions erupting from the earth. A lot to capture in a still sculpt, however James has managed to pull it off superbly.

Accompanying the Zaron sculpt is a seperate sculpt displaying one of his skeletons, mid-summoning. Note that the skeleton model cannot be used in a game without Zaron.

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Saiyin - Elf Priestess (Soulgazer)

by Tom Lishman

"The challenge with Saiyin was to capture her elegance, but also to maintain a feel for her obvious power. Saiyin is different to Kruul, in that she maintains a sense of good, despite being a soulgazer. We also decided to start bringing to the foreground the cool background material we have created for the game, and we did this by having Saiyin standing on the gravestone of the, at the moment still living, necromancer, Zaron Bogdan." - Guns

Painted by Gavin Clarke

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Saiyin is a nice shift to finesse after the sculpts of brutal heroes such as Thorgar and Kruul. She was the first time we had a race repeat in our range, the second elf, so it presented a challenge for the design team to ensure a measure of consistency. The beauty of Judgement is we don't have distinct factions along race lines, however we still want the heroes of a particular race to contain a consistent element.

A major theme of the sculpt was to capture Saiyin's elegant beauty, and her effortless dominion over Souls. Saiyin combines mastery of the Soul Harvest, as well as some very powerful healing and utility, a fine addition to any Warband.

Kruul - Orc Witchdoctor (Soulgazer)

by Tom Lishman

"In the background material, Kruul is depicted as a powerful, manipulative character, with designs on raising the orc race to a position of domination on Athien. With the sculpt, we wanted to capture that power, and not in an aggressive way, but it in an arrogant pose that oozed confidence. Kruul looks menacingly behind his bone mask, taunting his enemy, as he casually draws a soul from the ground. A soul which increases the power of his bewitched attack." - Guns

Painted by Trent Denison

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Kruul is the first Soulgazer to be sculpted in our range. An orc Witchdoctor that is prominent in the back story of Judgement, Kruul is sure to play a big part in the unfolding saga of the struggle between the old gods and the new.

Thorgar - Minotaur Gladiator (Aggressor)

by Tom Lishman

"From the outset, I had a clear image in my mind of what I wanted the Thorgar sculpt to look like. It was not easy to relay that image to the illustrator (Shane) and sculptor (Tom), and at one stage I reverted to getting photos taken of my trying to do the pose! In the end we got there, absolutely nailed it. A rampaging, charging minotaur about to Gore Thrust his opponent to death." - Guns

Painted by Gavin Clarke

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Thorgar is the 1st Minotaur we have done in the range. His signature play in the game is to charge relentlessly forward knocking away anyone that stands in his path, and the sculpt captures that movement and aggression perfectly.

Rakkir - Orc Rogue (Aggressor)

by Tom Lishman

"Rakkir was the very first hero we designed, and is a throw back to my Dungeons & Dragons days. Orc rogues were always an intriguing character to play and deal with. I wanted to break away from the standard blood thirsty orc warrior and delve into the mysterious, assassin style  of orc. Rakkir was our very first crack at this whole 54mm miniature thing, we learned so much along the way, however we are still immensely proud of the finished product. Rakkir is a wonderful sculpt and a fantastic hero in the game. A sentimental favourite that will be remembered fondly throughout our entire Judgement journey." - Guns

Painted by Glenn Lamprecht

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Rakkir was the very first hero we created and we really wanted to capture the essence of an orc assassin, a hired killer. The miniature captures the moment Rakkir is leaping over building ruins, about to plunge his dagger into an unsuspecting victim. The billowing cloak, facial expression and leg positions combine to give a terrific sense of movement.

Bastian Oriel - Human Lore Keeper (Supporter)

by Tom Lishman

"Bastian was the 2nd miniature we did and he stands tall as one of our best. I wrote a rich history for Bastian and wanted him to be a key figure in the lore of Judgement. So many curious elements of his character are depicted in the sculpt, from the gems growing out of his skin, to the missing eye, and his reading from a ancient tome. We also wanted to ingest movement into an otherwise static pose, by giving the sense of a strong wind whipping at his cloak and hair." - Guns 

Painted by Trent Denison

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Istariel - Elf Mistress of the Flame (Aggressor)

by Tom Lishman

"Istariel was a great hero to work on. An archetypal elf fire mage that wreaks havoc on the battle field. We turned on the glamour with this sculpt, without going to cheesy. She is elegant, furious and powerful, all in a small package. One of the most popular heroes in the game, and rightly so." - Guns

Painted by Trent Denison

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Istariel uses fire to devastating effect in the game. A fire mage without peer, so we were tasked with capturing that mastery over flame without making it too overbearing for the actual sculpt. The sculpt captures her perfectly in the middle of harnessing the raw energy of fire before unleashing it on her unsuspecting foes. Istariel is a strong willed, powerful elf woman who does not suffer fools lightly. 

Thrommel Ironbeard - Dwarf Warrior (Defender)

by Tom Lishman

"Throughout a life time of gaming, across miniature, computer and role-playing, I have always had a soft spot for the dwarf warrior. Absolutely love the thought of them, so I was always going to include one in the 1st wave of Judgement. Thrommel is pretty much perfect. I would not change a single thing. Brilliant work by all involved, with an excellent, and unique, set of rules in the game. Love this guy!" - Guns

Painted by Gavin Clarke

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Thrommel is an absolute tank in the game, also affording considerable defence to nearby allies. He is often a key part of a player's level up strategy since at levels 2 & 3 he really ramps up his ability to influence the battle. Dwarf sculpts can often make or break a fantasy range so we went above and beyond to get Thrommel right. He also sets the tone for the rest of the dwarfs in the range. We want our dwarfs to be dwarfs! Hence the scale is also something we painstakingly adhered to. 

Gloom - Shadow Hound (Neutral Monster)

by James W Cain

"Setting the game of Judgement in the Shadow plane was deliberate, as I always enjoyed anything to do with it when playing Dungeons & Dragons. I wanted to ensure we carried the theme through the range where possible as well, so the 1st monster was pretty much always going to be a shadow hound. We worked very hard to do a unique spin on the shadow hound, which has been done to death over the years. I think we nailed it. A great sculpt in its own right, Gloom is on par with any wave 1 hero." - Guns

Painted by Gavin Clarke

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Gloom is a neutral monster that features in both initial 3v3 battle maps, as well as some of the larger 5v5 maps. Shadow Hounds are natural inhabitants of In-Between, the shadow plane where the battles of Judgement are raged. For Gloom, the summoned heroes are a menace and she has taken it upon herself to make it as difficult as possible for them to harvest souls. 

As a design team it was important for us for the neutral monster sculpts to be on par with the heroes in the range and we are very pleased with the first monster sculpt. The miniature successfully captures the ferocity of the Shadow Hound combined with its ability to hunt and stalk its prey.