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Gendris Sculpt Reveal

Gendris Sculpt Reveal

Every sculpt we release generates hype, however there is a discernible rise in excitement when we finish a minotaur. The 54mm scale brings out the best in every race we do, however with minotaurs it is taken to the next level. The 3rd, and final, minotaur of the wave 2 kickstarter is Gendris. Where as Xyvera is old, weathered and a practicer of the dark arts, Gendris is in her prime, a powerful druid with an exceptional command of nature.

Gendris, minotaur druid

Gendris, minotaur druid

Gendris, minotaur druid

Judgement stalwart, Tom Lishman, has once again produced a magnificent sculpt and this is his 4th Judgement minotaur he has sculpted in the Judgement range. The only wave 2 sculpts remaining are Al'garath, Skye, Barnascus and Vujasha, so we are on the home stretch!

 

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Viktor Sculpt Reveal

Viktor Sculpt Reveal

Hot on the heels of Svetlana Oaklost, Stan Kolev has produced another masterpiece with the Viktor sculpt. Few things can stir up interest more than a halfling warlock, particularly one that summons a lesser demon of the abyss, so we are super excited to be able to reveal Viktor.

The sculpt conveys incredible emotion, a brooding character with evil intent and a heathy hunger for power. Warlock's traditionally make pacts with powerful beings of the lower planes to augment their skills on their home plane, and Viktor is no different. After learning the name of Al'garath, a lesser demon of the abyss, Viktor is able to summon him at will on the shadow plane of Between.

Like every model in our range, Viktor ships with a thematic base and his would have to be up there with the best. Despite being just 40mm, as opposed to the standard 50mm, the base is packed with numerous warlock and tinkerer themed elements, and a sleeping cat familiar!

Viktor is the 1st model in our range mounted on a 40mm base with every other hero and monster on a 50mm, and he is also the 1st halfling hero. Another cool aspect of Viktor is his ability to summon Al'garath, a lesser demon of the abyss. Viktor is without doubt one of the highest skill cap heroes in the game and it is going to be interesting to see the impact he has on the meta once wave 2 ships and all 28 heroes are available for selection.

Viktor illustration by Helge C Balzer

Viktor's in-game statistics card

Al'garath's in-game statistics card

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Updated Rulebook, Wave 2 Hero Tweaks & Barnascus rules officially released

Updated Rulebook, Wave 2 Hero Tweaks & Barnascus rules officially released

The Judgement team continue to work on two streams for the wave 2 Kickstarter, which is to manufacturer the miniatures and ensure the game's rules are in good shape. Today's blog post is about the latter including both a core rulebook update and tweaks to 4 of the wave 2 heroes. The hero changes will be included in the official Patch Notes #3, which will is scheduled for July 1st, however we felt we would release these ones now so that tournament organisers had the option of using them in their tournaments, before patch #3, if they wished. Please note that since the wave 2 models are not actually released, tournament organisers are not obliged to allow them at all, however we are encouraging TOs to allow players to include a single wave 2 hero paper-doll in their Warbands.

Core Rulebook Update

Judgement Core Rulebook Version 1.3

An out of cycle core rulebook update is not something we would normally do, however we have had to prepare it for the wave 2 Two Player Starter Box so we decided to make it available for download immediately. Version 1.3 of the Judgement core rulebook is sporting a new cover and basically includes a number of clarifications, and standardisations, based on player feedback. The core rulebook is downloadable as a PDF from the Print & Play section of our website or you can click this link here

Hero Updates

These rules updates are technically not official until 1st of July, when we publish Patch Notes #3, however we are making them available for players and tournament organisers to use if they wish. Official tournaments, run by the Judgement team, will be using these updated hero rules and they will be added to both the iOS and Android mobile apps in the coming days.

Zhonyja V1.2

 Zhonyja V1.2

We felt that Zhonyja's previous level 3 ability, Last Breath, was underwhelming and did not add anything interesting to her kit considering it only triggered when she died. Zhonyja is meant to represent a frenzied orc warrior, all rage and fury, so after a lot of consideration we decided to give her the more characterful, and potent, ability Counter Strike. This means, at level 3, Zhonyja is a scary proposition to charge particularly if she can apply a Fury token to an enemy out of activation.

Skye V1.4

Skye V1.4

The design team are very happy with where Skye basic kit sits among his defender peers. An AGI based defender provides an interesting counter point to the RES based ones and he has opened up different Warband options for many players. After several months play testing we came to the conclusion that Heroic Stand provided little counter play and could really stifle the flow of a game once it was in play. We have made 3 tweaks to it in an attempt to bring it back in line. It can no longer be cast on defenders, the range has dropped from 8" to 5", and it now grants 4 temporary health instead of 5. 

Xyvera V1.6

Xyvera V1.6

Xyvera was the hero the design team used to push the boundaries. This is an important step in the evolution of any game, opening up opportunities to move into new directions and increasing the variety of tools available with future heroes. It has come as no surprise to us that she has been a difficult one to balance, however after this last batch of changes we are a lot more comfortable with where she currently sits. Corrupt Blood was changed so that both the friendly, and enemy, hero models have to be within 4" of Xyvera. Previously the enemy model only had to be within 4" of the friendly model she damaged, effectively giving this ability a 10" range allowing her to do serious damage from the safety of the backline. This change means she has to be a lot closer to the action to use Corrupt Blood.

 The major change for Xyvera is her Soul Link ability, which was proving to be too easy for her to get into play and once there proved too dominant, with very little counter play. The first change was to swap her level 2 and level 3 abilities around. This moved Soul Link to level 3 meaning she would get access to it later in the game, but it also means that Diminish Will, which we feel is an interesting ability, will get to see more play time. Soul Link's cost has been raised to 1A+1F, from 1A, and finally we removed defender models as valid targets. The design team want to keep Soul Link in Xyvera's kit, and while it is still a strong ability, these changes mean it has the appropriate cost and restrictions in place to ensure the balance is maintained with other level 3 abilities.

Barnascus V1.0

Barnascus V1.0

We are also taking this opportunity to officially release the 1st version of Barnascus' rules, and giving players and tournament organisers the opportunity to allow him in their games. As many of you know, Barnascus was designed as a result of the "Become a Hero!" backer from our wave 2 Kickstarter. The design team are so pleased with the aesthetic he brings to the table and worked hard putting together rules that mirrored the fact he is a dwarf riding a tank-like platform. The one change we made from his beta version was to give him a brand new level 1 Fate ability called Grind. Simulating Barnascus grinding his opponents into the turf under his tank tracks, Grind provides the opportunity to do True Damage to multiple opponents simultaneously which gives Barny's kit a bit more bite.

Download and Mobile Apps

These updated cards are immediately available for download from the Print & Play section of our website and will be available on both our iOS and Android mobile apps within days.

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Svetlana Oaklost Sculpt Reveal

Svetlana Oaklost Sculpt Reveal

Judgement has become synonymous with beautiful miniatures and it has been the cornerstone of our vision from day 1. However miniatures as good as ours are not possible without very talented sculptors, and today we are very happy to announce Stan Kolev as the 4th sculptor to work on our range. 

Stan's first Judgement sculpt is Svetlana Oaklost, the dwarf druid. This was interesting because Svetlana signals a change of pace for us after bringing out dynamic sculpts like Zhonyja, Haksa, Styx and Nephenee. Svetlana is a tribute, of sorts, to the endless nights of us playing Dungeons & Dragons and getting lost in the traditional fantasy realms. Helge, who illustrated Svetlana, captured the essence of traditional fantasy wonderfully and Stan took it one step further with an exquisite sculpt.

Svetlana Oaklost, Dwarf Druid

There are many details in the sculpt that all contribute to the story of the miniature. A dwarf druid patrolling her forest at night looking to root out evil lurking in the shadows. Armed with a lantern, her trusty sickle and a forest creature ally.

Svetlana Oaklost, Dwarf Druid

Svetlana maintains our find tradition of awesome scenic bases, this time with a solid oak tree wrapped in a thick vine and playing host to an owl!

Svetlana Oaklost, Dwarf Druid

Svetlana's weapon is an beautiful take on the traditional druidic sickle.

Finally we present the in-game rules card and illustration of Svetlana who is the 9th completed sculpt in our wave 2 range.

Svetlana Oaklost in-game rules card

Svetlana Oaklost illustration

The next sculpts in the works are Gendris the minotaur druid and Viktor the halfling warlock so stay tuned for more 54mm goodness.

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Kickstarter Success, Sculpt Update & Andrew's UK Tour

Kickstarter Success, Sculpt Update & Andrew's UK Tour

Kickstarter Success

The dust has settled on our 2nd successful Kickstarter campaign which will see the Judgement range expand to 28 heroes and 4 monsters. A hero pool of that size provides tremendous variety in Warband design, and we are looking forward to an exciting tournament season in 2019 once the Kickstarter ships and the new models hit retail. 

Sculpt Update

We are working on getting the wave 2 sculpts complete with Svetlana Oaklost, Skye, Gendris, Viktor/Al'garath and Vujasha yet to be done. Svetlana will be completed in a few days time while the sculpting of Viktor & Al'garath is underway. Here is a few more sneaky images of the Svetlana sculpt WiP.

Pledge Manager and Late Pledges

We will be running the pledge manager once all the sculpts are complete and will also open up for late pledges at that time. We hope to have the sculpts completed by the end of May so will launch the pledge manager around the 1st of June. We will keep everyone informed with regular updates so you can sit back and relax until  then and enjoy the sculpts as they run off the production line!

Kickstarter Payment Errors

There were a decent number of backers whose Kickstarter payments were rejected by their credit card companies. Thank you to the backers that have resubmitted their payments, for those that have not yet it would really help us out if you could see to clearing the payment sooner rather than later. :)

Andrew's UK Tour

Judgement creator, Andrew Galea, is going to be in the UK during the month of June and will be spending time meeting existing Judgement players and promoting the game to new ones! There are currently three events scheduled for Andrew's trip:

Promises to be a lot of fun and a fantastic opportunity for those interested in learning more about Judgement to learn it from the game's creator, and for existing players to challenge him!

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Judgement Tournament Pack Published

Judgement Tournament Pack Published

Judgement is a game designed with tournament play at the forefront of our minds. A preference for symmetrical maps, three pick & ban options and a clean, clearly defined, rules system all lend itself to competitive play. It has been 6 months since the game's retail launch and our wave 2 Kickstarter is drawing to a close so the team put their heads together to publish a formal Judgement tournament pack.

The team behind Judgement have a rich history of running tournaments, rankings systems, Masters events and tournament series over the last 20 years. We put our heads together and designed a tournament pack that is fair, easy to follow and with flexibility allowing tournament organisers to come up with a format that suits both them and their players.

Like all our published rules and documents, we will revisit the tournament pack over time as we gain more experience running Judgement tournaments ourselves, as well as receive feedback from organiser and players around the world.

The Judgement Tournament Pack Volume 1 is available for download from the print and play section of our web site.

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Judgement Patch Notes #2

Judgement Patch Notes #2

Herein lies the very second clarification and errata document for Judgement. From the very beginning we socialised the fact Judgement would be a regularly "patched" game, in keeping with its MOBA origins and to ensure the game's rules are kept in an optimal state. Our patch schedule is quarterly, with the changes becoming official on the 1st day of the start of the next quarter. Therefore the official date for this patch is the 1st of April 2018.

Clarifications

Fate: Try Again

Using Fate to re-roll dices one of its most common uses, however it was not clear what to do when multiple re-rolls are triggered on the one dice pool. We have named the Fate re-roll as "Try Again" to help with distinguishing it from other re-rolls.

When used for Try Again, the model spends 1 Fate point to re-roll the entire pool of dice they just rolled. Any dice roll in the game can be re-rolled using Fate (except monster attacks). However, dice can only be re-rolled once, regardless of the re-roll source.

In some circumstances dice can be re-rolled by other means, for example by magical artefacts or hero abilities. In those situations, a player can use Fate to only re-roll the remaining dice that have not been re-rolled. For example, Kogan uses his Battle Cry ability to re-roll two dice from his attack pool of 5 dice. The active player has the opportunity to use a Fate to re-roll the remaining 3 dice that were not re-rolled via Battle Cry.

Forests and Line of Sight

We felt we needed to clarify how forests work due to confusion with how they work in other games.

Forests do not block line of sight to, or from, models that are within the forest, regardless of how big the forest is.

Healing an Effigy

Clarified that the health reduction on Effigies, by opponent's capturing Souls, cannot be healed.

Heroes can use certain active abilities to heal their Effigy during a game, since it is a friendly model to their warband. However only direct damage can be healed this way, damage reduction from captured Souls cannot be healed by heroes. Similarly, heroes are unable to provide temporary health to their Effigy, by any means.

Killing Heroes

Clarified the order of things when a hero dies.

The death of heroes is an integral part of Judgement. There are two stages that trigger when a hero dies.

Stage 1 “Zero Health”: Trigger any ability, or effect, that relies on a hero reaching zero health.

Stage 2 “Death”: Trigger any ability, or effect, that relies on a hero dying.

If multiple abilities, or effects, trigger on either stage, the active player decides the order the abilities, or effects, are triggered.

Dead heroes will always re-spawn at their Effigy next turn; there are no permanent effects incurred as a result of dying (see step 5 of the Communion Phase).

New Game Definition: Damage

There was some confusion around what a hero getting damaged actually means.

A model is considered to have suffered damage when the model has its health reduced by 1 or more.

Soul Harvesting

The intention was always that a Soul must be targeted to be harvested, however the word target, up until now, had been omitted from the rule book.

Souls that are not bound to a hero are unbound. A hero can harvest a target unbound Soul by successfully rolling a Soul harvest skill check while within 2” of it.

There were instances where players were including a +1 bonus for heroes that other heroes were Soul harvesting through, such as via Xyvera's  Unholy Harvest.

The following modifiers apply to a Soul harvest skill check:

  • Add the hero’s Soul harvest ability.
  • +1 for each friendly hero within 2” of the Soul other than the hero attempting the Soul harvest, or a model the hero is attempting the Soul harvest through.
  • -1 for each enemy hero and/or monster within 2” of the Soul.

 

Order of Application

As we increase the number of heroes in the game there has been a greater need to have a clear order of application blanket rule to resolve the timing on various triggers.

There are times where the interaction of rules and abilities results in tricky situations. The following section provides rules on how to deal with those situations. If a particular situation is not covered by these rules, we suggest you roll a dice to determine the order of execution.

Effects & Conditions

In a game, models can be affected by multiple effects and conditions. When this occurs, the effects are applied in the order in which they were placed on the model chronologically.

Re-rolling Dice

When two or more rules allow the re-rolling of dice, apply the following to determine the order.

The active player is given 1st option to re-roll any dice they are able to. This could include multiple re-rolls, such as using Augury (Saiyin’s ability) and then a Fate for the remaining dice. 

The non-active player is then given the option to force the active player to re-roll any dice that have not already been re-rolled. Even if the non-active player has the ability to force the active player to re-roll their entire dice pool (such as through the Gift of the Gods artefact), only dice that have not been already re-rolled can be re-rolled at this point.

Finally, if a monster has the ability to force a re-roll, its ability will execute last.

Errata

Aiming Bonus

Add a few more restrictions to what a model can, and cannot, do when claiming the aiming bonus.

Aiming Bonus: +1 dice if the attacker does not perform an advance action (aiming bonus), for all ranged attack actions this activation. Once a model claims the aiming bonus, they are unable to perform an advance action, attack action (using a melee weapon), or Effigy recall later in this activation. However they can use symbols to push themselves via the combat manoeuvre mechanic.

Heroes - Wave 1

Bastian Oriel

Bastian's nerfs from the previous patch placed him in a decent place, we just wanted to ease him back slightly with an increase to his staff's critical damage.

Bastian Oriel, Lore Keeper

  • Clarified Time Bender to explain what happens when the model dies with conditions on it
  • Staff critical damage increased to 4

Istariel

Istariel has always occupied a decent level, however with the introduction of a few RNG based heroes we felt she needed a bit more of an edge. Her kit as a fire mage is pretty much perfect, however a little more damage for her Conflagration ability will keep her in the mind's of the demi-gods.

Ista

  • Conflagration damage increased to D3+2

Skoll Bonestorm

Skoll was arguably the player's choice for most powerful hero when wave 1 was released. This was understandable as he was able to pretty much excel at all facets of the game. Skoll was nerfed fairly heavily in the last patch, and while we felt he was still a strong choice, the fact he had been nerfed saw his use drop a fair bit. We don't want to swing back and forth with hero changes, however we did feel there were a few areas where he could be improved. The most notable is the fact, unlike all other defenders in the game, Skoll was not really able to "defend" his allies until he reached level 2 and gained access to Bulwark. We believe this was one of the main reasons other defenders were chosen instead. Besides that change we brought his Soul harvest ability in line with most other defenders.

Skoll Bonestorm

  • Soul harvest increased from 3 to 4
  • Bulwark swapped with Combo Strike, so is available at level 1
  • Bulwark can only be cast on hero models

Zaron Bogdan

Simple wording update to reflect the changes to the Leech ability.

Zaron Bogdan

  • Leech can only be triggered once per attack action.

 Heroes - Wave 2

This patch signifies the official release of the wave 2 hero rules. Wave 2 heroes are now officially part of the game, and will be treated exactly like wave 1.

We took the opportunity to errata a few of the heroes before they were locked in for 3 months, so we listed them first, along with the changes.

Allandir

With no RNG heroes making the cut from wave 1, it had been a long time since the RNG heroes had been heavily play tested. Once they were thrown in to the mix we felt that 10" range on their weapons was pretty strong, particularly in light of the fact that 3v3 is now a legitimate long term game mode.

Allandir

  • Range of Bow dropped from 10" to 9"

Skye

Skye has been an interesting addition to the defender ranks, being a AGI based defender. We just wanted to tweak his kit slightly.

Skye

  • Heroic Stand cost changed from 1F to 1A+1F
  • Heroic Stand can only be cast on hero models

Styx

Simple change to his Cyber Repair ability to reflect the global change to Leech.

Styx

  • Leech can only be triggered once per attack action

Xyvera

Removed a loop hole for her Soul Link.

Xyvera

  •  Soul Link cannot be cast on Effigies. Just hero models only.

Zaffen Ironhelm

With no RNG heroes making the cut from wave 1, it had been a long time since the RNG heroes had been heavily play tested. Once they were thrown in to the mix we felt that 10" range on their weapons was pretty strong, particularly in light of the fact that 3v3 is now a legitimate long term game mode.

Zaffen Ironhelm

  • Range of Bow dropped from 10" to 9"

Magical Artefacts

One area of the game we have always been keen on expanding is Magical Artefacts. However before we look to introduce new artefacts we wanted to make sure the initial artefact deck was balanced and all were viable options in the game. In light of that we decided to buff two rarely used items.

Blood Sucker

  • Leech increased from 1 to 2
  • Includes text about the global change to Leech only triggering once per attack action

Minotaur Essence

  • Regeneration increased from 1 to 2
  • No longer stacks with other Regeneration
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Wave 2 Launch in 2 days + Zaffen Sculpt Reveal!

Wave 2 Launch in 2 days + Zaffen Sculpt Reveal!

We have put in an enormous amount of work preparing for the wave 2 Kickstarter. Even though we have an abundance of knowledge gained from our 1st one, we raised the bar so much this time around that it pushed us to the limit. The reaction from each and every illustration and sculpt has been amazing, as the team behind the scenes collectively made the decision to exceed all expectations, and do something special this time around. 

We are ready to pull the trigger on this, so thought, why wait until the 1st of April? Why indeed? So without further ado, we have decided to launch the wave 2 Kickstarter in just 2 days time

Wave 2 Kickstarter go-live times:

Chicago - Thursday, 22nd @ 8:30am
Sydney - Thursday, 22nd @ 12 midnight
London - Thursday, 22nd @ 1pm
Berlin - Thursday, 22nd @ 2pm

We are pumped for this, and regardless of how well we go with our funding goal, we would like to thank each and every person that has contributed to this Kickstarter. That includes the early Judgement adopters, the players who through their enthusiasm and support have spurred us on in times of doubt. We said from day 1 we are in this for the long haul, that we want to build a thriving world wide Judgement community, and we have not wavered on that one bit. The wave 2 Kickstarter is another important step on that journey. We hope you choose to join us. :)

Zaffen Ironhelm

To celebrate the Kickstarter and further whet your appetite we chose to reveal the Zaffen Ironhelm sculpt to you in all its glory!

Mr Tom Lishman, takes  bow! The man just seems to get better with each sculpt and Zaffen is a beauty. A fantastic interpretation of Shane's illustration, and without doubt the best scenic base of the range. 

Bring on wave 2 I say. :)

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Styx Sculpt Revealed

Styx Sculpt Revealed

Styx is an enigma, partly because he has been alive for almost 1000 years, and partly due to his utter devotion to his master, Zaron Bogdan. Styx originally served as a mortician in Zaron's morgue, and it was during this time he uncovered Zaron's obsession with necromancy. Before long, Styx was assisting Zaron with his experiments on the dead, and later saved his master from certain death when an angry mob of local villagers stormed their manor seeking retribution for their loved ones. Styx's "reward" for his loyalty was to be slowly, and agonisingly, transformed into a cyborg, which was the only way he could delay his mortality, and continue to serve Zaron following his transformation into the ranks of undead. 

Styx was a rules and sculpting challenge for the design team. We have said it before that creating heroes devoid of straight up damage are normally more difficult to get right, both in terms of balance and being interesting to play. Similarly, we continually push ourselves to come up with unique characters and with Styx, being a mortician cyborg, we had a wonderful idea palette to work from.

James W Cain was commissioned to sculpt Styx with a directive to maintain clean lines to reflect his cyborg elements, however we also wanted to pay tribute to his time, earlier in life,  as a finely dressed mortician. For the scenic base we opted for a simplistic industrial theme, which once again suited his background.

Once again, a wonderful job by James, and he held true to the equally impressive illustration by Helge C. Balzer.

Styx will be available in our wave 2 Kickstarter which goes live in just under 2 weeks, and we have continued our drive towards raising the bar across our range. 

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Judgement @ Adepticon

Judgement @ Adepticon

Huge news today with the announcement that Judgement will be at next week’s Adepticon convention in Chicago! Adepticon has always been on our radar, however our roadmap had it pencilled in for next year as 2018 always seemed a little too soon. Nonetheless as the game continues to grow at an exponential rate, we are finding new opportunities to work with established companies in the industry, and so it is with Adepticon next week.

Muse on Minis

We are proud to announce that the MuseOnMinis crew will be selling Judgement miniatures in their Adepticon stall, and have also produced a new set of Judgement themed plastic tokens, widgets and counters, once again available for purchase in Chicago. The Muse guys have always been synonymous with high quality products and excellent online content so we are very pleased to begin an association with them and look forward to exciting times ahead.

But wait, there is more! Judgement’s creator, Andrew Galea, will also be at Adepticon to demo the game, meet new players and talk all things Judgement across the 4 days of the convention. So if you have ever been interested in the game, Adepticon 2018 is a wonderful opportunity to dive in and find out what all the fuss is about. Also, with our wave 2 Kickstarter just around the corner (1st April launch), Andrew will be on hand to answer any questions, show sneak peeks of our latest sculpts and discuss future plans for the game.

There is so much going on with the game at the moment which is a bi-product of the exponential growth we have enjoyed since shipping our Kickstarter in September last year. All the signs are positive that Judgement will continue to grow and become a major game system in the industry.  It is a white knuckle ride however it is one that we are more than happy to be on! One of the most enjoyable aspects of the journey is the amazing Judgement community we are building and interacting with on a daily basis. So if you are lucky enough to be in Chicago next week, attending Adepticon, make sure to drop by the MuseOnMinis stall to take a look at the awesome Judgement miniatures, and if your interest is piqued, book in a demo game with Andrew!

Looking forward to seeing everyone @ Adepticon!

 

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