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GenCon: Hero Pre-release & Special Guest Shoshie in our Booth!

GenCon: Hero Pre-release & Special Guest Shoshie in our Booth!

GenCon is looming large on the horizon and Judgement will be making its debut there in 2019 since we were fortunate enough to be given a booth in Entrepreneur's Avenue. Jeff and I are super excited to make the trip to Indianapolis, on the 1st weekend in August, and hope to meet as many Judgement fans as we can across the 4 days.

Earlier today, on stream, we made two huge announcements for GenCon.

Shoshie Painting in our Booth


Shoshie, of ShoshiesMinis, one of the most popular miniature gaming streamers in the world, will be painting in our booth on both the Friday and Saturday of GenCon. Shoshie is a renowned artist, and instructor, who held classes at Adepticon earlier in the year. We are very excited to have Shoshie as part of our booth at GenCon where she will be painting the new con pre-release hero!

Shoshie's Gnomes

Shoshie's Gnome bust made the 1st round cut in this year's Crystal Brush which is a fantastic achievement in itself. We are pumped to see what she can do with the new Judgement hero. :)

GenCon Exclusive Hero

That's right folks, we are pre-releasing a Judgement hero at GenCon!  We have been working on the new hero for the last few months, under a veil of secrecy, so the sculpt and rules are completely finished and ready to go. We are manufacturing an initial run that will be available from our GenCon booth, and will not be producing any more casts until 2020. Combined with the imminent release of Jaegar, it means our hero pool will grow to 30 heroes in the next few months!

Shoshie will be in the booth, on both Friday and Saturday, painting the new hero so if you are there, drop by and say hello, pick up a new hero and get some tips from one of the best!

We will be revealing the new hero's illustration, sculpt and rules, on stream this Sunday night (North America time) so tune in to join in on the hype.


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Scorched Earth Neoprene Mats Ready to Ship!

Scorched Earth Neoprene Mats Ready to Ship!

The all new Scorched Earth neoprene mats have arrived and will be shipping out to pre-order customers from Monday. The bulk manufactured mats are even better than the prototype, making Scorched Earth our best mat to date. Not only is Shane L Cook's illustration amazing, we have spent more time designing, and play testing, this map than any other. It includes 6 challenging scenarios which include the elemental character shrines Forin (fire) and Eldir (earth), the new demon monster Dor'gokaan as well as introducing a brand new terrain mechanic with the teleportation circles. 

Scorched Earth neoprene mats

Re-engineered Scenario Circles

We have re-engineered the scenario circles which enables us to include as much variety as possible in various locations. For example, the circle below contains the following scenario legend:

  • Map 1 Shrine
  • Map 2 Random Monster
  • Map 3 Shrine to Eldir
  • Map 4 Shrine to Forin
  • Maps 5 & 6 Soul Pit

New Scenario Circles

Shrines to Forin and Eldir

Scorched Earth includes the much anticipated elemental character shrines for fire (Forin) and earth (Eldir), the latter coming to life in the form of Terra, the earth elemental, whenever a Warband controls it. These two shrines provide an incredible amount of depth to the game and become dominant objectives that players will fight over continually throughout a battle.

Shrine to Eldir

Shrine to Forin

Last 24 Hours for Pre-orders

There is still 24 hours left to pre-order your own Scorched Earth map and claim free shipping to anywhere in the world. Use the code "ScorchedEarthFreeShipping" to activate the free shipping during checkout. 

You can see the Scorched Earth map in action on this re-broadcast from out twitch stream.


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Lord Fazeal Sculpt Reveal

Lord Fazeal Sculpt Reveal

There has been a consistent buzz ever since we released the illustration for Lord Fazeal, not only because he looked amazing, but he also heralded the introduction of the undead race to the Judgement universe. The design team worked very hard in bringing undead into the game because we felt, over the years, many game designers have struggled to stay true to the traits of undead while also ensuring game balance. Adding to this already daunting task, we decided to make our first undead hero mounted. While that was a risk, we knew that we had an opportunity to launch a 54mm scale mounted death knight, and you don't get to do that every day. 

The task of sculpting Fazeal was given to Stan Kolev. Astute Judgement fans will know that Stan previously sculpted Svetlana and the dynamic duo of Viktor and Al'garath, three of the  most iconic sculpts in the Judgement range, so we were very excited to get the opportunity to work with Stan once again. The final sculpt has absolutely blown us away, and I am sure Judgement players everywhere are going to chomping at the bit to get their hands on Lord Fazeal mounted on his mighty nightmare Archeron. Well here is the sculpt in all its glory. Enjoy.

Lord Fazeal, undead death knight

Lord Fazeal, undead death knight

Lord Fazeal, undead death knight

Release Schedule

The next model to be available is Jaegar, Goblin Hunter who we estimate will be up for pre-sale within the next 2 weeks. Jaegar will then ship around the end of June. Fazeal production will begin shortly and we estimate he will be available around October, with pre-sales up a month before that.

We will keep everyone up to date with the schedule in the coming months.


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Vassal League - Hero Statistics Analysis

Vassal League - Hero Statistics Analysis

A long term goal of ours has been to establish an online database that allows players to submit the results of their games, and while development of this is well underway, up to this point we have been restricted to gleaning hero statistics from tournaments wherever we can. Hero statistics, their pick rates, ban rates and win/loss percentages, are a large part of the MOBA genre and provide a lot of appeal. Something we are keen to extend that to Judgement. These statistics will not only be of huge benefit to our players, giving them endless talking points and reference material when selecting their Warbands, statistics will also provide an invaluable tool for our design and balance team when putting together errata and future heroes.

As part of an initiative to bring together newly forming meta from around the world, we are running a series of Vassal leagues and are in the midst of season 2. With the play-offs about to begin, I thought it would be a fantastic time to publish, and analyse, the hero statistics from the 3v3 portion of the competition. Players were split into two pools of 7 where they played each other once across both the cobblestone and swamp maps. The league was played using the standard Judgement rules with the only exception being that all monster spawning pits spawned random monsters. We also allowed both Fazeal and Jaegar to be used in the league. 

For those interested in using the awesome Judgement Vassal module, you can download it here.


The league initial phase comprised of: 

  • 42 games
  • 27 heroes (out of 30 available)
  • 14 players
  • 4 countries
  • 3 continents

5 Most Popular Heroes

These heroes appeared in most of the 14 Warbands:

  • Brok (5)
  • Marcus (5)
  • Thorgar (5)
  • Skoll (5)
  • Zhonyja (4)

5 Highest Ban Rates

The most banned champions measured by the ratio of getting banned over appearances. Only champions that were in 2 or more Warbands were considered.

  • Svetlana 55.56%
  • Doenrakkar 46.15%
  • Zhonyja 44.83%
  • Saiyin 33.33%
  • Viktor 25%

5 Highest Pick Rates

Note that champions that were banned a lot would have lower pick rates because they were unable to be picked. Only champions that were in 2 or more Warbands were considered.

  • Allandir 78.26%
  • Haksa 75.00%
  • Gendris 73.33%
  • Fazeal 72.22%
  • Brok 71.88%

5 Highest Not Picked Rates

These are the champions that were not picked once they were available to be picked, i.e. were not banned. Another term for this statistic is "being left on the bench". Only champions that were in 2 or more Warbands were considered.

  • Viktor 33.33%
  • Skye 32%
  • Bastian 30.77%
  • Xyvera 30.77%
  • Zaron 30.77%

5 Highest Number of Games

  • Brok 23
  • Marcus 20
  • Thorgar 19
  • Allandir 18 
  • Skoll 17

5 Highest Win Rates

Only champions that played 5 or more games were considered.

  • Viktor 80% (5 games)
  • Nephenee 80% (5 games)
  • Svetlana 71.43% (7 games)
  • Thorgar 63.16% (19 games)
  • Fazeal 61.54% (13 games)

Full Statistics Table

Below is a table that contains the entire statistics from the 3v3 portion of the league, ordered by highest win %.

Statistics Table


We will be collecting similar statistics for the play-offs which moves to 5v5. We also hope to launch our global results database in the new few weeks.



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The Mark of Edarr

The Mark of Edarr

Zhonyja stepped down the last few stairs and out into the valley. She breathed in the sulphurous steam that greeted her, momentarily losing herself in the memories it evoked. She had been coming here since the first cycles of her life, when she had received the markings of her clan across her shoulders. Those same marks were still there, though they had been expanded and re-made a dozen times. Now, markings covered most of her skin, different ones visible depending on which tint she wore. Some were elaborate, like the massive serpent that wound around her left thigh to her hip. Others were simple, such as the skull on her left arm. It was tinted to show strongest when her skin wore the red of war, and least when she wore the green of home and peace, as she did now. Today though, she was here to wear something different, something new. Kruul had summoned her, and he intended to tint her himself, something that was almost unheard of in the last hundred cycles.

At her feet, the twisting path extended from the base of the stairs, out across the stony ground and into the mists. She could hear the bubbling of the mud pools all around her, the burps and splashes echoing oddly off the valley walls and providing counterpoint to the underlying snore of the gas caves that pocked the valley edges. Just to the side of the stairs was the first of those caves, and she could see the small tower of delicate yellow crystals that marked where the emerging hot gas met the cooler air of the valley. There were dozens of these caves, hundreds perhaps. The valley was full of vents, caves, pools, treacherous ground and boiling mud. It was a sacred place for her clan from before these more civilized times. The floor of the valley was littered with shards of stone, but with bone too. Bones of enemies from more recent times, bones of the witch doctors from after the fall of Edarr, when the orcs had turned on one another. All of the bones were ground to chips and dust, softened by the moisture and shattered by the feet of new generations. It was now a mark of respect to have bones of your ancestors in this place. Kruul and others had reclaimed it as a place of power long ago, and the legacy of the witch doctors was now returned to a level of respect, if not honour.

Zhonyja stepped out onto the path, lost in her reflections. She was sure-footed, as she had walked this path enough times that it was seared into her memory. She could walk it in her sleep. She passed a dozen sights that had fascinated her as a child, small fumaroles and vents that slowly dusted themselves in crystals of every colour. Those crystals formed part of the base for the tints used on orc skin. In some cases, they were also used in the marking dyes, allowing for marks that would show through one tint but not another, such as her skull mark. Today, Zhonyja strode past them without interest. She only paused when she reached the massive mud pool that she had always had to negotiate using a series of stepping stones, solid islands in a sea of bubbling, scalding mud. Someone had built a sturdy walkway across it, wooden planks arranged and moored to give a stable and simple passage. She watched it for a few moments, trying to asses whether it could perhaps be a trap or trick of some kind, but she could see that it was moored on those same islands she had used for crossing on her last visit. With a shrug and a hint of regret, she stepped out onto the boards and made the crossing, admitting to herself that it was considerably easier and would at least mean fewer orcs with burn-scarred legs and feet. Still, it felt like another minor yielding of culture to convenience... another softening. She remembered that the older orcs saw the marking as a test of their vitality. They had always said that if you were too old to cross, you should give yourself to the mud. She knew that Kruul would see it as another failing, though a treacherous part of her felt sure that he too would have used the bridge.

She stepped off the end of the boards and back onto the trodden path. There were cracks to all sides, venting the sulphurous steam and occasionally spitting scalding water. Each crack accumulated a slightly different shade of crystal, and she knew that the shamans all used each shade differently. The blues and dark greens favoured by the witch doctors were only found at the very back of the valley, and others were not allowed to enter unless specifically granted access.

The marking area was not much further in. She only needed to pass one more obstacle, which emerged from the mist in front of her now.  The ravine, or chasm, depending on who you asked, was hundreds of paces wide in some places, but here it narrowed to a mere twenty or thirty. There had always been stories of orcs in history who had jumped the chasm, but she had never believed them. Now she looked at it contemplatively, feeling the strength in her limbs and wondering whether the new power she had gained from her time Between might make it possible.

On the back of that, she wondered if perhaps those orcs of myth had simply been chosen like her. She hadn’t run across them if so. The orcs she had seen on the shadow plane seemed to all be from her own time, or very close: Haksa, Kruul and Rakkir. Even the new chosen, Sharn, a giant of an orc, seemed to be of this time, however where on Athien Sharn lived, Zhonyja did not know. She would surely have remembered such a large orc if they had crossed paths on Athien. All chosen orcs coming from the same point in time was an oddity as far as Zhonyja could tell. Kruul thought it was important, though he wouldn’t say, or didn’t know, why. At first, she had thought it meant that her race didn’t exist in the future, but she had spoken with the strange elf and a minotaur who also lived in the far future, who both confirmed that orcs still lived, though they were not comfortable discussing specifics. 

She snapped out of her reverie and stepped out onto the rope bridge that had been used by everyone she had ever seen cross. It consisted of three ropes, representing mind, body and spirit if you believed the shaman. Your spirit walked the path, guided by mind and body, so went the coda she had recited with her class the first time they had all crossed.

Today, with no one else watching, she indulged herself and placed her feet on the lower rope, the spirit, and walked without any other contact, hands by her sides. Her balance was better than ever, and she felt sure that she could jump from this rope to one of the others if she felt the urge to tempt the gods. Zhonyja did feel the urge and fought it. Having recently acquired a much more personal comprehension of the gods and their lesser cousins, the everlasting, she now knew that the old gods had no love for her. Crossing the path in five or six bounding steps, she did a summersault on the last to land on the other edge with both feet.

The rest of the path from here was under the eyes of the shaman and witch doctors. Though Kruul knew her nature, she wasn’t eager for the others to know as yet, so she consciously returned her stride to normal, and self-consciously adjusted the vest that covered the spreading tell-tale mark that gleamed dully on her chest above her heart, reaching towards her shoulder. The Chosen mark showed through every tint, and made that area of her flesh impervious to attempts to apply other ritual markings.

Fortunately, Kruul had always been her witch doctor, and had applied all her markings from the first, so she hadn’t needed to hide the developing marks from him. They had been a source of satisfaction for Kruul, despite the old cultural taboos that other shaman held concerning the shadow plane. He had told Zhonyja that he had been training her to join him as one of the summoned all along, from before her first marking. She had felt proud at her achievement, but doubts had slowly crept in, particularly about her parents, or lack thereof. She had suspicions now that she did not dare voice because, although Kruul treated her like a daughter, she feared him. He had never really given her cause; she had seen him kill on many occasions, but he had rarely even raised his voice at her. Nevertheless, as she grew older, she was coming to fear his intentions; his plans for himself, but also for her. 

Much as she respected him, the treacherous part of her suspected that he would not make a good god.


“You are late, daughter”, his growling voice emerged from the mists in front of her, moments before they parted to reveal him standing on the path. He wore full ceremonial garb, the robes and mask of a witch doctor over the deep black-blue tint that marked his whole body. On his arms and legs where she could see his skin, creatures writhed in brilliant ice-blue and sea-green. The eyes of the creatures were a ruddy red-orange of a banked hearth-fire and when she looked at them, they seemed to blink and stretch languidly as he moved his limbs. Only the witch doctors and shaman bore marks of such potency and of them she had only seen demons on Kruul. No other dared to carry them. She often wondered what that said about him and the state of his soul. She had never dared to ask.

“I am sorry, father. I took time for…. reflection.” she responded quietly, eyes downcast. She rarely played the role of daughter now, but in this context, at the place of marking, tradition demanded certain things.

He nodded as his eyes scrutinised her from behind the mask. “Some reflection is good. Today though we focus on your future, not your past.” She bowed her head in assent and he turned to lead her off the path and out into the mists.

Zhonyja stood for a moment, uncertain. Previously, she had always been marked in the same place, only another two dozen paces down the path. A large tent would be there, waiting. She had never been led elsewhere before, and she was not sure what it meant. A worm of fear twisted in her gut at the thought that perhaps he had seen her doubts, seen her treacherous thoughts and meant to… what? He would not dispose of her, she was far too valuable to him. She had served as an enforcer of his will, a symbol of his power among the tribes. She had never voiced her doubts publicly, and while she was useful, she was confident that he would not wish to lose her. He was nothing if not practical.

“Come, daughter”, his voice drifted back to her, impatient. “Why do you linger?”

“Sorry father”, she muttered, forcing her legs into motion and stepping where she’d seen him step.

In this place, a misstep could cost you the skin on your feet at least, so all orcs learned early to memorise where others stepped without thinking. In a few steps, she could see him again and he strode onwards. She followed and the path fell into the mist behind her. We have literally stepped off the path of spirit, she thought, more than a little troubled. Kruul abandoning tradition was almost unheard of. So much so that she thought it more than likely that he was reinstating another of the lost traditions that he occasionally uncovered in his research of the time before Edarr.

That wasn’t particularly comforting; a lot of those traditions had been… unpleasant. She hissed as a slight misstep put one of her toes onto the bare earth off Kruul’s steps and a searing flash ran up her leg. She steadied herself back into the footprints and paused for a second.

“Careful daughter, this way has been freshly revealed. It is not yet as…tamed as those we have followed in the past.”

“Is it a new way, father? Or is it an old way come again?”

He laughed quietly. “You were ever perceptive, my child. This one, this is a little of both I think.”

They continued on for a while longer, and Zhonyja wondered how he could possibly have found this path. They wound among dozens of small fissures and vents, at one point walking the edge of what must have been a small crater, the rubble and dirt falling steeply away to their right into darkness and mist. She began to lose track of time and felt sure that she would not be able to find her way back, memory or no. They had wound around too many times, jumped too many fissures, landing gingerly on exact footprints, wincing when she slipped a little and the scalding sand bit into her feet. Through this all they moved in silence, Kruul clearly focussed on finding the path, occasionally his staff would spring out to steady him or probe where footprints appeared to split in many directions and she realised those must represent either failed exploration or deliberate false trails. Given the cost to the explorer of each exploratory footstep, she felt sure that this path represented years of work. Judging by the familiar prints, it was work that Kruul had performed alone. In fact, she might be the first orc to walk this path after him. That was a great honour, if true. It seemed extremely unlikely that he would go to these lengths for punishment.

At last, after what must have been several thousand steps, he stopped and she stood behind him as the mists opened on a site unlike any she had seen on Athien. She recognised it immediately, of course. She had seen a hundred variations, just never on this plane.

The Effigy was a dozen feet tall, towering over them. It was hewn of black volcanic rock and she couldn’t recognise which of the gods, old or new, it represented. Nonetheless, she knew it to be an effigy. The glow of power, nowhere near as visible as on the shadow plane, was nonetheless undeniably present. It depicted a creature she didn’t recognise, a giant lizard of sorts with wings of all things. Its eyes glowed ruby red and it was perched atop a giant skull that looked human, though it could easily have been orc or dwarf. The roughness of the sculpture made it distinct from those she had seen in Between. 

She was completely at a loss for words, mind whirling with questions and confusion. This, as far as she had thought she knew, was impossible. She did not pretend to understand how the planes worked, but she knew, or believed, that the energy required to cross the planes was enormous. To place an effigy here from one of the other planes implied projection to this plane from one of the others….

As far as she knew that had only happened for one being. Edarr. Edarr had crossed between the planes first in the direction of ascension and then back in the catastrophe of incarnation.

“Can you feel its power?” Kruul asked quietly and she nodded, feeling a thrum in her chest, beneath the hidden runes that denoted her as one of the summoned.

“I felt it for years before I finally found it. Many years.” There was a slight tinge of bitterness to his tone.

Zhonyja stepped forward, ignoring the prints she could see in the sand, ignoring the spikes of pain in her fascination with the effigy. She circled it slowly. It looked far more real than those Between, the crafting here on Athien was limited by more than just imagination and will. It showed markings where the tools used had hewn the black stone, chipped it steadily into this shape from a massive block of black stone bought here from the gods alone knew where. Its base was fused into the stone of the valley floor somehow, but a string of small vents emerged around its base and she saw there were also small vents in the statue itself. The nostrils of the beast were leaking wisps of mist and each had an accumulation of tiny blue-black crystals. Each of the vents were growing the same crystals and she could see that they had been harvested. Kruul noticed her attention and spoke softly.

“These crystals are the truest pigment I’ve found. They suit both tint and marking.” He gestured to his calves where the blue marks twisted. “The marks show on this tint, but on no other. They are marks of power. I suspect they will only mark the chosen, though I haven’t tested it yet.”

“You shouldn’t,” she felt certainty “This is not for others.”

Kruul nodded “I agree. Those who deserve it, if they exist, will find it.”

Zhonyja shivered with anticipation. Today would be a marking that would stay with her forever, a tinting that would mark her indelibly as aligned with the witch doctors, aligned with this effigy, this power. A small part of her felt trepidation, but it was drowned in the surge of pride that she should be only the second orc to bear this sign! This sign would echo into the future, she could feel it. With this she would change the planes, change the future of her race.

“What marking would you bear, daughter?” Kruul’s tone was formal, ceremonial. A question she had been asked a hundred times. But this time...

“I would bear a mark of our past and of our future, father. A mark of the power of our race and a mark to command respect. I would bear the mark of the fallen one. She who rose in the name of mortals and fell in the fight against the old gods. The one whose fall shattered the world.”

“Speak her name, daughter.” His voice was low and soft but intense.


The entire valley seemed to fall silent, as if holding its breath. She felt the Effigy before her thrum with a power that she now recognised as she breathed out, letting the word fall from her lips.



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Scorched Earth Neoprene Available for Pre-Order (Free Shipping)

Scorched Earth Neoprene Available for Pre-Order (Free Shipping)

The highly anticipated Scorched Earth neoprene mat is available for pre-order. The new map is the best quality neoprene we have produced so far and features a number of new features that take your Judgement games to a new level.

  • Pre-marked terrain
  • Six dynamic and challenging scenarios
  • Teleportation stones
  • Shrines to Eldir (Earth) and Forin (Fire)
  • New neutral monster (Dor'gokaan the demon)

We estimate the mats will ship within 2 weeks and are offering free shipping on pre-orders. Use the code "ScorchedEarthFreeShipping" to receive free shipping for pre-orders. We have ordered a limited initial run of these so make sure to pre-order if you want to secure one from our first batch.


Continue reading Re-launched as a USA web store - Free USA Shipping Re-launched as a USA web store - Free USA Shipping

Jeff and I are immensely proud of the fact we have built Judgement, from scratch, while being based in Australia. The tyranny of distance has been a hurdle we have had to overcome every step of the way, however it has also meant we have had to work harder, and smarter, as we transition from Kickstarter to retail. A journey that continues today.

Forging strong partnerships with like minded companies has enabled us to extend our reach to North America and Europe, and now allows us to re-launch our web store as US based. This means our products are setup in US prices and we can ship using US & EU carriers. So no more exorbitant shipping costs for our North American and European player bases. 

To celebrate the launch of our US based store, we are offering free shipping for USA customers for a limited time. This includes everything that is currently in stock on our website. To receive free shipping on your order, simply use the "USAStoreLaunch" code during checkout.

The free shipping offer, for USA customers, will be available for a limited time so be sure to get in quick to take advantage of this fantastic opportunity.


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Adepticon Tournament Report

Adepticon Tournament Report

Adepticon 2019 saw us run a tournament, outside of Australia, for the 1st time ever. With that in mind, we were very pleased to have 16 players compete for the title, 15 from the USA and 1 competitor all the way from down under. The tournament was aimed towards new players as we got permission to allow unpainted models and we ran with the popular 3v3 pick & ban format. All 4 scenarios of the cobblestone map were played across the 4 rounds and once the dust settled, local boy, Tony Reische continued is early meta dominance by taking out the title. 

Final Standings

Another Chicago local, Chad Kaufman, faced off against Tony in the final which proved to be a tightly contested battle. A level 3 Skoll, combined with a rampaging Thorgar, enabled Tony to get the upper hand which he relentlessly took advantage of to secure the win and 1st place in the tournament. The lone Aussie in the field, Byron te Velde, lost his 1st round match however cleaned up the backfield to go 3/1 and secure 2nd place courtesy of his fully painted Warband. Jordan Kaase was another strong player who lost to Tony in the 3rd round however his strong play across the 4 rounds saw him amass 14 souls and 14 levels.

In keeping with our vision of beautifully painted models gracing the plane of shadow, we set the number of painted models as the 1st tiebreaker, followed by number of souls and finally the number of levels gained.


The medal winners: Sean Stevens (Best Painted), Tony Reische (1st Place), Byron te Velde (2nd Place)


The official Adepticon medals are amazing!

The Final

Chad and Tony face off for the final.

One of the coolest things about Judgement is the fact we can accumulate statistics about heroes similar to MOBAs so we thought we would dive in and have a look at some of the stats from the tournament.

Class breakdown

The class breakdown is pretty much in-line with other tournaments we have run with Aggressors taking around 45% of the Warband slots and Defenders/Supporters sitting around the 20% mark. It is a healthy looking class split and what you would expect from a 3v3 tournament.

Hero Breakdown

24 of the 28 heroes were included in the event, which is fantastic to see, including a solid spread across each of the classes. Interestingly, Marcus was the most selected hero with 7 out of 16 players including him in their Warband. Zhonyja (6) and Bastian (6) were the next two most selected heroes which meant we had 3 different classes fill the 3 most popular picks. Watching the games, it was obvious that Zhonyja and Thorgar were causing a number of headaches for many of the players and they slowly became priority ban targets. One of the remarkable things about the final was that Chad and Tony had 10 different heroes across their Warbands, and there were 11 different heroes out of the 15 that made up the top 3 player's Warbands.

Judgement is certainly exploding in the USA write now and we look forward to growing the game across various cities. Next year we are planning on running two events, a 3v3 and a 5v5 across 2 days, and we hope to have much bigger fields contest both tournaments. 

1st place medal


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Judgement @ Adepticon

Judgement @ Adepticon

Adepticon 2019 is almost upon us as Judgement's Andrew "Guns" Galea prepares himself for the long haul flight from Sydney to Chicago. Just like 2018, we are guests in the MuseOnMinis stall and look forward to introducing a bunch of new gamers to 54mm battles on the shadow plane! We are running a Judgement tournament for the first time this year, a 3v3 pick & ban event on the Saturday, and will be looking to provide as many demo and pick up games as we can.

Stall 201 (MuseOnMinis)

Adepticon Map

You will find us, alongside the other exhibitors, in the Discovery Hall. We are sharing stall 201 with MuseOnMinis where we will have the entire Judgement range for sale, including all our accessories. 

You will also be able to have a close up at the prototype of Jaegar the Goblin Hunter!

Jaegar, Goblin Hunter, prototype

Check out the Jaegar prototype at the MuseOnMinis stall!

3v3 Pick & Ban Tournament

The Judgement tournament is being run on the Saturday and is a 4 round, 3v3 pick & ban event with all games played on the Cobblestone map. We had 17 players registered once ticket sales were closed so we do have up to 7 spots available for those that want to enter at the convention itself. The tournament is being run in the Utopia room kicking off at 9am and it promises to be an awesome day of gaming on the shadow plane. Judgement creator, Andrew Galea, will be running the event and will be on-hand to help out any new players that want to learn the game in a relaxed environment. 

Full details of the event have been published on Facebook.

Demos and Pick Up Games

Outside of the tournament, you will be able to dive into demos and/or pick up games in the Utopia room foyer or at the MuseOnMinis stall. Get into contact with Andrew via Twitter (@JMTAndrewG or @PlayJudgement) if you are unable to find him and want to have a Judgement demo!

New Plastic Token Sets

We have been working with the Muse guys for a while now and are very happy to announce the release of a complete set of plastic tokens for the game. The tokens are broken into sets of "Core", "Wave 1" and "Wave 2" that include everything you need to play the game. In addition to the token sets, you will also be able to pick up the illustrated plastic measuring widgets.

Core Token Set

The Core Token Set

Wave 1 Set

The Wave 1 Token Set

Wave 2 Set

The Wave 2 Token Set

Illustrated Token Set

The illustrated plastic widget set

Track Down Guns!

Keen for a demo? Have a bunch of questions or just want to say hello? Then you can track down Andrew (Guns) across the weekend via social media:

Andrew will also be posting stuff consistently across the 4 days of the convention on the social media channels above. We are really looking forward to spending time with all our North American Judgement players and can't wait to introduce a whole lot more of you to this awesome game. See you in Chicago! :)


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King of the Grove 2019 - Heat 2 - Tournament Report

King of the Grove 2019 - Heat 2 - Tournament Report


The King of the Grove series is in its second year and is starting to gain momentum with local (Australian) players. Today we ran heat 2 and 10 players converged on the Rebel Outpost hobby store on the Central Coast of New South Wales. The format was 3 rounds of 3v3 pick & ban on the Cobblestone map, and once the dust had settled, Steve "Fury" Drury emerged victorious with 3 flawless victories. New kid on the block, Harry James, took out 2nd and veteran Byron te Velde, who is competing in the Adepticon tournament in Chicago in 2 weeks, sailed into 3rd place.

Top 3

The top 3 from left to right. Harry James (2nd), Steve "Fury" Drury (1st), a Jaegar cosplay by Jeff Galea and Byron te Velde (3rd).

You can view the full results of the tournament here.

Rebel Outpost is a fantastic tournament venue with plenty of room and a great atmosphere for the players and we will definitely return in the future for more Judgement action.

Tourney pic 1

 Tourney pic 2

Hero & Warband Statistics

There were several interesting Warbands with a definite skew against Soulgazers in this tournament. In fact, there were only 6 Soulgazers, across the 50 heroes which made up the 10 Warbands. As to be expected, Aggressors were the dominant class with Defenders and Supporters/Hybrids also well represented.

Class breakdown


We had an impressive 22 of the 28 eligible heroes used in the tournament with the mighty Thorgar the most popular with 5 of the 10 players fielding him. Interestingly the class breakdown of the top 5 most used heroes were 2 Aggressors and 1 Supporter, Defender and Hybrid.

  1. Thorgar (5)
  2. Bastian (4)
  3. Thrommel (4)
  4. Rakkir (4)
  5. Kvarto (3)
  6. Brok (3)
  7. Nephenee (3)
  8. Kogan (2)
  9. Saiyin (2)
  10. Marcus (2)
  11. Skye (2)
  12. Zhonyja (2)
  13. Skoll (2)
  14. Kruul (2)
  15. Haksa
  16. Barnascus
  17. Loribela
  18. Svetlana
  19. Piper
  20. Istariel
  21. Zaron 
  22. Styx

The heroes that were not picked in any of the 10 Warbands were:

  1. Gendris
  2. Xyvera
  3. Viktor
  4. Doenrakkar
  5. Allandir
  6. Zaffen

Current Standings for the King of the Grove Invitational

Top 8 players in the King of the Grove leaderboard, at the end of the year, will be invited to compete in the invitational final. The current top 8 are:

10pts - Tobias "Desert Spiral" Ford (auto-qualified)
10pts - Steve "Fury" Drury
9pts - Byron te Velde
9pts - Harry James
9pts - "Loud" Chris Davis
8pts - Lloyd Mirto
7pts - Anthony "Tort" Tortorici
6pts - "King" Kyle Elbourne

The full leaderboard and rules for the series can be found here.

Our next event in the series is being held at The Hall of Heroes store in Campbelltown in Sydney's South West on the 27th April. Details for the event will be posted shortly.


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