For many of the early Judgement play testers, Zaffen was an old favourite. The closest thing we have to an artillery piece in the game, with the kind of dwarf resilience you would expect. The latter, a trait that sets him apart from other ranged heroes. Zaffen was another hero that remained an unlocked stretch goal in our original Kickstarter, so has been waiting in the wings ever since. A version of his card was included in the two player starter box, however we have given him a slight re-work for his official release in wave 2.
The good news for Zaffen fans, is that he is one of the 6 core heroes in our wave 2 Kickstarter so is certain to be released this time around. We also commissioned our resident dwarf lover, Shane L Cook, to create a new illustration for him.
In the illustration above, Zaffen is under siege from an unusually aggressive pod of Gratin, the sea creatures he hunts regularly near his homeland. His boat smashed on rocks, Zaffen relies on his double crossbow to keep them at bay. Shane managed to capture the spirit, and tenacity, of Zaffen Ironhelm, perfectly in this illustration, it tells such a wonderful story.
Zaffen remains firmly in our main fantasy time-line, but that did not stop us adding a little bit of intrigue with his mechanical left hand. The story of how that came to be will be published a little down the track, however for those of you that want to learn more about this mighty hero, have a read of Colin Hill's excellent piece called "The Hunter".
Rules wise, as mentioned earlier, Zaffen's new card remains true to his origins, however we have reworked him a bit, to bring him inline with the rest of the heroes in the range.
Like all dwarfs, Zaffen enjoys a solid core state line, including RES 1 and a base health of 16. He also share the maximum range of 10", with Allandir, on his Giant Crossbow. On the surface the 2A weapon's damage output looks limited, however the Reload ability means he can get 2 shots off in an activation, assuming he does not move. Then, to top it off, Big Game Hunter can throw in another d6 damage to boot!
Like most Aggressors, Zaffen has very good Combat Manoeuvres at his disposal, with Poison (2S) and Momentous Shot (2J), the latter being a more powerful version of the standard "3J Knockdown" all heroes enjoy. Racial Enmity is in-line with our move towards more raced based abilities in wave 2, granting Zaffen +1 attack dice against a race of his choosing, very powerful against race themed Warbands.
The Judgement team are so excited to get Zaffen Ironhelm out there into the community, and as always, cannot wait to see him get sculpted up!