"The gods are getting reckless", Istariel stated loudly, more abruptly than she intended. She was always mindful of keeping her temper in check, when talking to Saiyin. If her tone bothered the priestess, she did not let it show.
"How so?" Saiyin replied.
"This maniac they are now summoning, barely knows friend from foe. And his penchant to destroy any native creature of Between, that comes within reach, is sure to raise the ire of the old ones."
Saiyin paused thoughtfully, taking in what Istariel said. The priestess never spoke in haste, every word measured. After what seemed an eternity, Saiyin responded, barely above a whisper.
"The dwarfs call him Brok, and he was not always the way he is now. I agree, he barely has control, and can be a liability, however the new gods are getting desperate so they now seek to summon the most dangerous, and powerful of heroes that walk Athien. Things are shifting, the necromancer, always in the background, brooding, spinning his machinations of deceit. We have to keep our wits about us, dear Mistress of the Flame. The time will soon come when we will be forced to make a decision. The result of which could destroy everything as we know it." Saiyin fell silent, a quick furrow of her brow indicated she had revealed more than she intended, before her face returned to the expressionless mask of beauty she normally wore.
Istariel turned away from the priestess, something she did when she was mindful of Saiyin reading her thoughts. It was the first time in a while Saiyin had spoken to Istariel in such a way, as if they were allies. The Mistress of the Flame was unsure how to feel about it, however deep within the thought gave her comfort and assurance she was not alone in the world. Brok hey...she would have to careful of that one...
Brok was one of the last 1st wave heroes to be designed, and it took some work to get him right. In today's blog post, I take a closer look at this force of destruction, and how he works in the game of Judgement. This is to coincide with the completion of the studio model of the dwarf berserker by Trent Denison.
Lets begin by taking a look at the model!
Trent did a wonderful job of capturing the essence of Brok, and stuck true to the original artwork by Shane L Cook. In-game, Brok is a powerful hero that has the potential to output an impressive amount of damage. The difference between him and say, an aggressor such as Rakkir, is that Brok is able to spread that damage around. He is not such a single target destroyer as the Orc Rogue. Lets have a look at his stat card to kick things off.
One thing that leaps out for me is his decent health. Starting with 16 at level 1, and rising to 20 at level 3, is very good for an aggressor with such a high damage output. Sure, he has the racial AGI 3 that is the bane of all dwarfs, however this is a guy that will be in combat as much as possible, making it more difficult for ranged opponents to hit him. Ferocity is a nice boost to make sure he gets into the combats you want as well. That extra inch threat range is very nice, and raises it to a healthy 9", 1 more than Rakkir.
The signature ability in Brok's kit, however, is Back Swing. Each time he scores a critical hit, he can make another attack. The key here is that the bonus attack does not have to target the same model as the one that triggered it. This lets you do a lot of cool things with Brok, including taking down multiple foes, who are low on health, with ease. Of course if he wants to hit the same model, that can work as well, and all up, with 3 crits against the same opponent, he can rack up an impressive 24 damage, without spending a single Fate.
The combination of Back Swing and Monster Slayer means Brok can make short work of any of the 3 monsters in the 1st wave. This means at any stage in the game, he can always gain a level, or grab some Fate for your Warband, by felling any monsters that stray too close. All this cool stuff, of course, relies on you scoring critical hits. So, perhaps more than any other hero in the game, this guy loves the Vorpal Blade.
Brok's active abilities are quite interested, fairly situational, but at the right moment can have a huge impact. Savagery provides a decent boost in survivability, whilst Cleave can really punish an opponent that tries to crowd him out. The cool element of this ability is the fact Brok will ignore crowding when making each attack. It is so in character, and would make a fantastic cinematic to see a blood crazed dwarf cleaving his way out of a bad situation.
I mentioned earlier how Brok can readily gain levels via his ability to drop monsters, well the cool thing is that he has very decent powers in his talent tree at both level 2 and 3. Heroic Destiny is much more powerful than it looks on paper. The core mechanics of Judgement, with fixed damage standard attacks, and a capped action system, means it essentially takes an extra action to drop Brok, than it normally would. And most heroes cannot afford that extra action to finish the job. On many occasions, Heroic Destiny will at least draw out a Fate from your opponent, particularly if they forget the fact he has it available.
Last, but certainly not least, we get to Molten Metal. In certain situations, especially in the late game where tanks become so hard to drop, Molten Metal can wreak havoc. You won't see many Doenrakkars activating Stone Form with a level 3 Brok on the battle field!
Overall, Brok is a wonderful addition to our wave 1 range, and is a huge amount of fun to play. The model is fantastic, he will put the fear of god into your opponent, and can be a game winner since his Back Swing will also work against the opponent's Effigy. Think about that one for a while...a potential 12 damage to the Effigy on a charge. :)
The 54mm resin miniature of Brok can be purchased here.
By Andrew "Guns" Galea