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Judgement Patch Notes #3

Judgement Patch Notes #3

Herein lies the third clarification and errata document for Judgement. From the very beginning we socialised the fact Judgement would be a regularly "patched" game, in keeping with its MOBA origins and to ensure the game's rules are kept in an optimal state. Our patch schedule is quarterly, with the changes becoming official on the 1st day of the start of the next quarter. Therefore the official date for this patch is the 1st of July 2018.

Remember that all hero, monster, magical artefact and rules can be downloaded from the Print & Play section of this website.

Language Standardisation

All hero, monster and magical artefact cards, have been updated with standardised language, including terms such as True Damage. Therefore all cards have had their version numbers incremented by 1, to reflect this change. Only the heroes, artefacts and monsters listed below have had actual rules errata performed on them.

Errata

Kogan

Knocked Down has become a powerful condition and we felt that Kogan was able to apply that condition a little too easily from range. Therefore we made it slightly more difficult for him to execute that Combat Manoeuvre.

Kogan

  • Power Shot's cost has been changed from 2S to "1S+1J".

Skye

We love Heroic Stand, however it still seemed to have too much of an influence on a battle, particularly in 3v3 games. This change tones down the power a touch more.

Skye

  • Heroic Stand's radius reduced to 5", instead of 8, and 4 temporary health, instead of 5.

Thorgar

Thorgar is pretty much universally considered to be the strongest aggressor in the game. He definitely brings a lot to the table and has the advantage of not being Fate hungry. We are very happy with where Thorgar currently sits, in terms of his play style and strengths in the game, however we felt, if anything, his ability to throw, and knock down, an enemy model was too readily available. Similar to Kogan, we decided to make Gore Thrust a little more difficult to execute.

Thorgar

  • Gore Thrust's cost has been changed from 2S to "1S+1J".

Xyvera

Xyvera has been a tough one to get right, which is was always going to be the case designing a hero that performs so differently to the rest. Soul Link, in particular, was having a huge bearing on battles and provided little counter play, therefore we changed it so the Fire condition partially counters it (no healing). We also swapped Soul Link from level 2 to Level 3, moving Diminish Will to level 2. Finally we introduced True Damage into her abilities removing the RES multiplier she was able to utilise in her original kit.

We feel these changes make her more interesting, and challenging, to use, and provide some counter-play by her opponent.

Xyvera

  • Soul Link moved from Level 2 to Level 3
  • Soul Link changed:
    • damage is actually inflicted on the 1st model before it is transferred
    • damage is transferred as True Damage
    • original model heals any damage that was transferred, therefore the Fire condition will prevent this
  • Corrupt Bond now inflicts True Damage on both heroes it affects

Zhonyja

Zhonyja was always intended to be a direct damage monster. She does exactly what she says on the tin, however we felt that her kit lacked that little bit of variety to make her interesting, particular at higher levels. Therefore we gave her a new level 3 ability that keeps in line with her aggressive melee persona.

Zhonyja

  • New level 3 ability called Counter Strike.

 

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Updated Rulebook, Wave 2 Hero Tweaks & Barnascus rules officially released

Updated Rulebook, Wave 2 Hero Tweaks & Barnascus rules officially released

The Judgement team continue to work on two streams for the wave 2 Kickstarter, which is to manufacturer the miniatures and ensure the game's rules are in good shape. Today's blog post is about the latter including both a core rulebook update and tweaks to 4 of the wave 2 heroes. The hero changes will be included in the official Patch Notes #3, which will is scheduled for July 1st, however we felt we would release these ones now so that tournament organisers had the option of using them in their tournaments, before patch #3, if they wished. Please note that since the wave 2 models are not actually released, tournament organisers are not obliged to allow them at all, however we are encouraging TOs to allow players to include a single wave 2 hero paper-doll in their Warbands.

Core Rulebook Update

Judgement Core Rulebook Version 1.3

An out of cycle core rulebook update is not something we would normally do, however we have had to prepare it for the wave 2 Two Player Starter Box so we decided to make it available for download immediately. Version 1.3 of the Judgement core rulebook is sporting a new cover and basically includes a number of clarifications, and standardisations, based on player feedback. The core rulebook is downloadable as a PDF from the Print & Play section of our website or you can click this link here

Hero Updates

These rules updates are technically not official until 1st of July, when we publish Patch Notes #3, however we are making them available for players and tournament organisers to use if they wish. Official tournaments, run by the Judgement team, will be using these updated hero rules and they will be added to both the iOS and Android mobile apps in the coming days.

Zhonyja V1.2

 Zhonyja V1.2

We felt that Zhonyja's previous level 3 ability, Last Breath, was underwhelming and did not add anything interesting to her kit considering it only triggered when she died. Zhonyja is meant to represent a frenzied orc warrior, all rage and fury, so after a lot of consideration we decided to give her the more characterful, and potent, ability Counter Strike. This means, at level 3, Zhonyja is a scary proposition to charge particularly if she can apply a Fury token to an enemy out of activation.

Skye V1.4

Skye V1.4

The design team are very happy with where Skye basic kit sits among his defender peers. An AGI based defender provides an interesting counter point to the RES based ones and he has opened up different Warband options for many players. After several months play testing we came to the conclusion that Heroic Stand provided little counter play and could really stifle the flow of a game once it was in play. We have made 3 tweaks to it in an attempt to bring it back in line. It can no longer be cast on defenders, the range has dropped from 8" to 5", and it now grants 4 temporary health instead of 5. 

Xyvera V1.6

Xyvera V1.6

Xyvera was the hero the design team used to push the boundaries. This is an important step in the evolution of any game, opening up opportunities to move into new directions and increasing the variety of tools available with future heroes. It has come as no surprise to us that she has been a difficult one to balance, however after this last batch of changes we are a lot more comfortable with where she currently sits. Corrupt Blood was changed so that both the friendly, and enemy, hero models have to be within 4" of Xyvera. Previously the enemy model only had to be within 4" of the friendly model she damaged, effectively giving this ability a 10" range allowing her to do serious damage from the safety of the backline. This change means she has to be a lot closer to the action to use Corrupt Blood.

 The major change for Xyvera is her Soul Link ability, which was proving to be too easy for her to get into play and once there proved too dominant, with very little counter play. The first change was to swap her level 2 and level 3 abilities around. This moved Soul Link to level 3 meaning she would get access to it later in the game, but it also means that Diminish Will, which we feel is an interesting ability, will get to see more play time. Soul Link's cost has been raised to 1A+1F, from 1A, and finally we removed defender models as valid targets. The design team want to keep Soul Link in Xyvera's kit, and while it is still a strong ability, these changes mean it has the appropriate cost and restrictions in place to ensure the balance is maintained with other level 3 abilities.

Barnascus V1.0

Barnascus V1.0

We are also taking this opportunity to officially release the 1st version of Barnascus' rules, and giving players and tournament organisers the opportunity to allow him in their games. As many of you know, Barnascus was designed as a result of the "Become a Hero!" backer from our wave 2 Kickstarter. The design team are so pleased with the aesthetic he brings to the table and worked hard putting together rules that mirrored the fact he is a dwarf riding a tank-like platform. The one change we made from his beta version was to give him a brand new level 1 Fate ability called Grind. Simulating Barnascus grinding his opponents into the turf under his tank tracks, Grind provides the opportunity to do True Damage to multiple opponents simultaneously which gives Barny's kit a bit more bite.

Download and Mobile Apps

These updated cards are immediately available for download from the Print & Play section of our website and will be available on both our iOS and Android mobile apps within days.

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A Halfling, an Orc and a Minotaur walk into a bar...

A Halfling, an Orc and a Minotaur walk into a bar...

Things are moving so fast for us, at the moment, as we go full throttle towards our wave 2 Kickstarter. Just one month away from launching our Kickstarter page, and 6 weeks to the start, we are all hands to the pump to ensure we get our illustrations, and rules, in order. We are on track to have 6 out of the 12 hero sculpts completed, and 1 out of the 3 monster sculpts done, however most importantly, we will have full illustrations and rules for all 15 models done. 

Recently we have seen 3 new illustrations drop, for 3 very diverse heroes. In today's blog post we touch briefly on all 3, and will expand up on their back stories and tactics in later posts.

Viktor Clerval & Al'garath - Halfling Warlock (Aggressor)

Illustrations by Helge C Balzer;

Viktor introduces a few new concepts to the game, including being a halfling, having a 40mm base, and height 1 (instead of the standard hero height of 2). He is also the 2nd hero, after Zaron, that can summon a familiar to join his Warband. Being a Warlock, Viktor summons demons to fight for him, and as part of the Wave 2 Kickstarter, his pet demon, Al'garath, will be available. Viktor's powers are focused around the manipulation of unbound Souls that float around the battle field, making him a tricksy, and powerful, little Halfling. Al'garath serves as Viktor's bodyguard, and good use of the demon will go a long way to ensuring the halfling's survival.

Kogan - Minotaur Warrior (Aggressor)

Illustration by Helge C Balzer;

Minotaurs have proven to be some of the most popular heroes from wave 1, and the hype has been extended into wave 2. Kogan is our 2nd Minotaur aggressor, after Thorgar, and while he does pack a decent punch in melee, he is actually a very handy ranged hero. If anyone gets too close to this guy's blunderbuss, they are going to get hurt, bad. Kogan is the 3rd World War 1/2 hero, after Allandir and Loribela, and brings a few really interesting tactical choices to a battle. There is more to this guy than meets the eye, and good players will learn to get the best out of him when inherent synergies, with other heroes, are discovered and exploited.

Zhonyja - Orc Warrior (Aggressor)

Illustration by Sarah Bates & Shane L Cook

Zhonyja was one of the 1st heroes ever created for Judgement, however as fate would have it (pun intended) she missed out on getting released in wave 1. This time around we are determined to get her out there, she is just such an awesome hero. Owners of the 2 player starter box will know there was a Zhonyja card included in the card deck, however we have made a few slight changes to bring her in line with the other wave 2 heroes. With Zhonyja, she does exactly what it says on the tin, she deals out damage in a spectacular way, in fact, she is pretty much the highest direct damage dealer in the game. The key is keeping her alive so you don't lose the Souls she will inevitably collect. Point her in the direction of the enemy, and unleash her fury.

There are just 3 wave 2 heroes left for us to reveal, Skye (male elf monk defender), Gendris (female minotaur druid supporter) and Svetlana Oaklost (female dwarf druid soulgazer). We cannot wait to get them out there!

On the sculpting front, Nephenee, Styx and Inferno are currently under way and should all be done within the next few weeks. 

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