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Patch Notes #9

Patch Notes #9
Herein lies the ninth clarification and errata document for Judgement. From the very beginning, we socialised the fact Judgement would be a regularly "patched" game, to stay true to its MOBA origins, and to ensure the game's rules are kept in an optimal state. Our patch schedule is quarterly, with the changes becoming official on the 1st day of the start of the next quarter. Therefore the official date for this patch is the 1st of January 2020. Continue reading

Wave 2 Launch in 2 days + Zaffen Sculpt Reveal!

Wave 2 Launch in 2 days + Zaffen Sculpt Reveal!

We have put in an enormous amount of work preparing for the wave 2 Kickstarter. Even though we have an abundance of knowledge gained from our 1st one, we raised the bar so much this time around that it pushed us to the limit. The reaction from each and every illustration and sculpt has been amazing, as the team behind the scenes collectively made the decision to exceed all expectations, and do something special this time around. 

We are ready to pull the trigger on this, so thought, why wait until the 1st of April? Why indeed? So without further ado, we have decided to launch the wave 2 Kickstarter in just 2 days time

Wave 2 Kickstarter go-live times:

Chicago - Thursday, 22nd @ 8:30am
Sydney - Thursday, 22nd @ 12 midnight
London - Thursday, 22nd @ 1pm
Berlin - Thursday, 22nd @ 2pm

We are pumped for this, and regardless of how well we go with our funding goal, we would like to thank each and every person that has contributed to this Kickstarter. That includes the early Judgement adopters, the players who through their enthusiasm and support have spurred us on in times of doubt. We said from day 1 we are in this for the long haul, that we want to build a thriving world wide Judgement community, and we have not wavered on that one bit. The wave 2 Kickstarter is another important step on that journey. We hope you choose to join us. :)

Zaffen Ironhelm

To celebrate the Kickstarter and further whet your appetite we chose to reveal the Zaffen Ironhelm sculpt to you in all its glory!

Mr Tom Lishman, takes  bow! The man just seems to get better with each sculpt and Zaffen is a beauty. A fantastic interpretation of Shane's illustration, and without doubt the best scenic base of the range. 

Bring on wave 2 I say. :)

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Zaffen Ironhelm, an old friend returns

Zaffen Ironhelm, an old friend returns

For many of the early Judgement play testers, Zaffen was an old favourite. The closest thing we have to an artillery piece in the game, with the kind of dwarf resilience you would expect. The latter, a trait that sets him apart from other ranged heroes. Zaffen was another hero that remained an unlocked stretch goal in our original Kickstarter, so has been waiting in the wings ever since. A version of his card was included in the two player starter box, however we have given him a slight re-work for his official release in wave 2.

The good news for Zaffen fans, is that he is one of the 6 core heroes in our wave 2 Kickstarter so is certain to be released this time around. We also commissioned our resident dwarf lover, Shane L Cook, to create a new illustration for him.

In the illustration above, Zaffen is under siege from an unusually aggressive pod of Gratin, the sea creatures he hunts regularly near his homeland. His boat smashed on rocks, Zaffen relies on his double crossbow to keep them at bay. Shane managed to capture the spirit, and tenacity, of Zaffen Ironhelm, perfectly in this illustration, it tells such a wonderful story.

Zaffen remains firmly in our main fantasy time-line, but that did not stop us adding a little bit of intrigue with his mechanical left hand. The story of how that came to be will be published a little down the track, however for those of you that want to learn more about this mighty hero, have a read of Colin Hill's excellent piece called "The Hunter".

Rules wise, as mentioned earlier, Zaffen's new card remains true to his origins, however we have reworked him a bit, to bring him inline with the rest of the heroes in the range.

Like all dwarfs, Zaffen enjoys a solid core state line, including RES 1 and a base health of 16. He also share the maximum range of 10", with Allandir, on his Giant Crossbow. On the surface the 2A weapon's damage output looks limited, however the Reload ability means he can get 2 shots off in an activation, assuming he does not move. Then, to top it off, Big Game Hunter can throw in another d6 damage to boot!

Like most Aggressors, Zaffen has very good Combat Manoeuvres at his disposal, with Poison (2S) and Momentous Shot (2J), the latter being a more powerful version of the standard "3J Knockdown" all heroes enjoy. Racial Enmity is in-line with our move towards more raced based abilities in wave 2, granting Zaffen +1 attack dice against a race of his choosing, very powerful against race themed Warbands.

The Judgement team are so excited to get Zaffen Ironhelm out there into the community, and as always, cannot wait to see him get sculpted up!

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