Your cart
Close Alternative Icon
Jaegar pre-sales available soon! Jaegar pre-sales available soon!


Lord Fazeal, Undead Death Knight

Lord Fazeal, Undead Death Knight

Ever since our announcement of the 2019 release schedule, we have been inundated with questions about Lord Fazeal, the undead death knight. Introducing two races, undead and goblins, within the one year is ambitious, however we are so keen to push the game to its limits and provide a fantastic variety of heroes for our players to enjoy. We have set our stall out and stated that we want to be the first miniatures game in the world to balance the undead race against all other let's see how we are going so far. :)

Before we dive in to look at Fazeal's rules, we do want to caveat the discussion by pointing out the version number on the card is v0.8, so there will most likely be changes between now and when Fazeal hits production. In saying that, the v0.8 rules are pretty solid and have survived many play tests. 

Lord Fazeal statistics card

Let's start by look at the race rules for undead. 

Undead Race Rules


All undead heroes permanently suffer the cursed condition. This means they are unable to contest Shrines, cannot contribute to friendly Soul Harvest attempts and similarly, are unable to detract from enemy Soul Harvest attempts. It also means undead are a prime targets for heroes such as Nephenee (Laser Storm) and Viktor (Hex). Astute readers of the Judgement lore would know that Nephenee is a member of an elite civilian military unit whose primary task is to hunt down undead that have infiltrated society. We that has just been reflected in the game. :)


The Soulless rule is very interesting. Giving up an auto-banked Soul whenever an undead hero is killed is a huge negative, however the flip side, when an undead hero kills an enemy hero, can be a positive. The Soul is harvest by the nearest friendly hero model that is not cursed, which provides a good opportunity to manipulate this so an ideal model, such as a Doenrakkar, is the nearest hero whenever Fazeal kills an enemy. It also allows you to dive Fazeal deep into your opponent's backline to make a kill, safe in the knowledge you will not lose that Soul if Fazeal dies later in the turn.

Drain Life & Flammable

Drain Life is a nice ability that promotes combat, something that Fazeal is built for. Lord Fazeal also gets a very nice boost to his Drain Life at level 2. Flammable is another small negative making them take an extra damage from the fire condition.

Consume Soul

This is an interesting ability that all undead will inherit, however we have added a twist so that each undead hero will gain a different buff when they do consume a Soul. In Fazeal's case he gains 5 health. Consume Soul immediately places all undead in the anti Soulgazer category, with Soul denial a legitimate strategy.

Level 1 Abilities

Fazeal's kit is fairly simple. Two Combat Manoeuvres and one Active Ability that scream melee monster and reflect the aggressive nature of this powerful hero.

Weaken and Decapitation

Weaken is a standard condition generator with the bonus of letting the Fazeal player choose either the poison or curse condition. Weaken is good, however the signature play for the mighty death knight is without a doubt Decapitation. Double J is not easy to roll, but the reward has the potential to decimate even the most tanky foe.

Decapitate means any damage to the target is doubled. The +1 damage Fazeal receives on the charge, being mounted, means he can do a hefty 12 damage against an enemy he charges that does not have RES.  Note that RES is used to reduce the initial damage before it is doubled.


Pestilence is a Fate fuelled Active Ability that does d3 True Damage and a power de-buff to any heroes within 6" that are suffering the poison or curse conditions. It is definitely situational however under the right circumstances it can be devastating.

Level 2 and Level 3

Gaining levels on Fazeal is all about improving his survivability, something that is his achilles heal at level 1. Vampiric Touch can drastically improve his staying power allowing him to heal 5 health above his maximum via Leech, and Life Drain is an AOE True Damage dealer that can also heal the death knight significantly. At level 3 you basically want to get this guy in amongst the enemy as much as possible and let him unleash the fury. 


Jeff and I are extremely pleased with the undead race in the Judgement universe. We believe we have successfully captured the spirit of the undead, pardon the pun, while keeping them balanced and challenging to play. We have a lot of plans for future undead heroes however for now it is the might Lord Fazeal that will lead the way for the kings of the night.

Lord Fazeal 

Continue reading

Judgement 2019 Release Schedule

Judgement 2019 Release Schedule

For many people, Judgement is a new game that has just hit the scene, however it has been nearly 4 years since the initial concepts of the game were discussed among the game's designers back in 2015. In 2017, we launched the game via our initial Kickstarter, which unlocked 15 heroes and 1 monster. We followed that up with our wave 2 Kickstarter in 2018, expanding the hero pool to 28 and introducing 3 more monsters. Along with our new 2 player starter box and a bunch of accessories, the 1st edition of Judgement is considered to be done. We are in full retail mode and are now focused on growing our player pool around the world.

With that in mind, we have decided to publish our release schedule for the coming year. Before we even start we have to state a sizeable caveat around this. As much as the game is growing and we are blessed with a solid core of players from around the world, Judgement is still a very small player in the table-top industry. We are not flushed with cash, by any means, and will rely on future sales to fund these releases, particularly since we are not planning any Kickstarter campaigns for the foreseeable future. 

The Judgement 2019 Roadmap

January - March Quarter

Shipping the Wave 2 Kickstarter

Despite our best intentions, the shipping of our wave 2 Kickstarter will continue into early next year, particularly for our EU backers. We plan on having this completed within the month of January.

New MuseOnMinis Plastic Tokens

Following up on the release of plastic measuring widgets by MuseOnMinis, we look forward to the release of a new plastic token set by Muse. There will be 3 separate products released to cover all the elements of the game, Core, Wave 1 and Wave 2. The tokens will be launched at Adepticon in late March before being available online via the Judgement and MuseOnMinis websites.


  • CanCon (Australia) - January 26th - 28th
  • Adepticon (USA) - March 27th - 31st

April - June Quarter

New Hero - Itchynads, Goblin Hunter

Not wanting to rest on our laurels, we are charging headlong into introducing a new race (Goblin) and hero type (mounted) with our very first release in the post Kickstarter era. Itchynads brings a bunch of unique elements to the battle field and has proven to be a favourite among the play testers.

Here is his current card.

Itchynads, Goblin Hunter

And here is Itchy's illustration which forms the basis for his sculpt.

Itchynads, Goblin Hunter

Shane L Cook has done a wonderful job with Itchynads, capturing his essence superbly. We have commissioned James W Cain to do the sculpt and are eagerly anticipating having something to publish before Christmas. In the video below, Judgement game creator, Andrew Galea, walks through Itchy's rules in detail.

New 5v5 Neoprene Mat

We currently have two neoprene mats for 3v3 games, the Cobblestone theme and Swamp theme, as well as a 5v5 Cobblestone theme mat. With multiple scenarios and terrain pre-marked on the mats, they have proven invaluable to playing Judgement. We have been planning a new 5v5 neoprene mat for some time, particularly since our current one does not have the terrain pre-marked. The new mat will not be a replacement for the current one however, it will be a brand new themed map with 6 new scenarios on it. We are looking to get the illustration done for the new mat early next year so we will publish that at the time.

The new 5v5 map will include rules for Shrines dedicated to the gods Eldir (earth) and Forin (fire), as well as rules for a new monster.

July - September Quarter

New Hero - Lord Fazeal, Undead Death Knight

Continuing our plans to push the game into different directions, the 2nd hero for 2019 will be introducing yet another new race, this time the much anticipated undead. Lord Fazeal is a death knight of renown and one of the 1st undead to walk upon Athien. Oh and yes, like Itchy, Lord Fazeal is also mounted. :)

We have commissioned Shane L Cook to do the illustration for Lord Fazeal, and we anticipate that will be done during January.

Effigy, Shrine and Soul Packs

We have seen some fantastic work, within the community, in terms of custom built Shrines and Effigies. We have built some ourselves for our streamed games. However we have had many requests to produce an official set of Effigies and Shrines, and this is something we have always wanted to do. So 3rd quarter in 2019 we intend to do just that. At this stage there will be three products:

  1. a generic Effigies and Shrines pack that contains 2 of each.
  2. an elemental Shrine pack which will include the 4 character Shrines that appear on some maps. Rules for Arden (air) and Wellin (water) are already released.The rules for Shrines dedicated to Forin (fire) and Eldir (earth) will be released with the new 5v5 neoprene mat in the 2nd quarter 2019.
  3. a Soul pack that contains 10 Soul models.


  • GenCon (USA) - 1st -4th August

October - December Quarter

New Hero - TBA

We have 2 possible heroes to fill this slot, so we are reserving our decision until sometime next year. Details of the hero will be released at that time.

New Monster - TBA

A new monster will be introduced with the 5v5 Neoprene mat. We will release the model before the end of the year.


  • PAX (Australia) - October

Our Best Efforts

The best laid plans can come unstuck however you have our word we will do our best to stick to the release schedule laid out here. If any changes to the release schedule have to be made, we will publish the updated schedule at that time. Jeff and I are looking forward to 2019, with much excitement, and to where the game will be come this time next year. If we can release all the products in this roadmap it promises to be an amazing year for all Judgement players around the world!


Jeff and Andrew

Continue reading