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Dor'gokaan sculpt revealed! Dor'gokaan sculpt revealed!

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Dor'gokaan Sculpt Reveal

Dor'gokaan Sculpt Reveal

It took a lot of convincing the early playtesters that neutral monsters were an essential element of the game. Over time, the task of convincing players that monsters are more than a gimmick became a lot easier. Now, they usually are singing the praises of monsters to us. Our monster designs have come a long way since Gloom. The shadow hound was the equivalent of the designers dipping their toe in the water, in terms of monster board presence. From Gloom we moved to Ashtooth, then Inferno, the first monster with a ranged attack and then, boldly, we introduced Vujasha into the game.

At that point, we all took a collective breath and gave the game some time to breathe. The last 12 months have seen unprecedented growth in Judgement's player base and the introduction of new heroes and a new 5v5 Scorched Earth map. Dor'gokaan represents a natural progression in the evolution of Judgement monsters. He has the most rules, the highest potential damage output and being a demon, can be summoned by Warlock heroes! 

Something that Jeff and I keep in mind when designing new heroes or monsters is to make sure we maintain the Judgement model range's variety. Of the three official Judgement illustrators, Helge C Balzer is the one who pushes character design into areas we would not usually go. Vujasha is the most obvious; however, his Styx, Loribela and Nephenee illustrations have all introduced unique elements. Safe to say that Helge's Dor'gokaan tops them all. From the outset, Helge had a vision for the demon that none of us would have taken from the design brief. Before too long, Dor'gokaan had a life of his own, and the final product became a fusion of various archetypes and genres.

Dor'gokaan Illustration

Dave Whitaker, the sculptor who recently sculpted Sharn for us, was commissioned to turn Helge's vision of Dor'gokaan into a 3D sculpt and he nailed it. We are itching to produce Dor'gokaan and get him onto the battlefields of Judgement players everywhere, as a neutral monster and a summoned minion of Viktor Clerval.

Dor'gokaan Sculpt 1

Dor'gokaan Sculpt 2

Dor'gokaan Sculpt 3

Dor'gokaan Sculpt 4

Dor'gokaan Pre-Release at Warfaire Weekend

If launching the Judgement North American Championship at Warfaire Weekend was not enough, we are also going to pre-release both Dor'gokaan and Fazeal at the convention. Both models will be available to pick up on the Friday, and they will be legal for all the Judgement events, including the JNAC. 

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Sharn, Orc Guardian: GenCon Pre-release hero

Sharn, Orc Guardian: GenCon Pre-release hero

We are currently experiencing a very special time for Judgement, with the game moving from Kickstarter to retail, growing its player base, and now in the wonderful world of releasing new heroes that can have such a positive and massive affect on the meta. The fact we have seen such huge growth in the game recently has enabled us to do something like a special pre-release model at a major convention, in this case GenCon, and we cannot think of a model more fitting than Sharn. She encapsulates so much of what we strive for with Judgement. A strong female hero, a realistic and dynamic pose, and a sculpt that will appeal to gamers and artists alike.

Illustration

Sharn's illustration was masterfully put together by Shane L Cook, who is a pleasure to work with and continually astounds us with awesome concept art for the majority of heroes in the Judgement universe. 

Sharn, Orc Guardian

Sharn illustration by Shane L Cook

We wanted to capture the fact Sharn is always in the thick of the action, taking hits for her allies and revelling in the most dangerous areas of the battlefield. As with many of our sculpts, we also wanted to capture her in the middle of executing her signature plays, leading with her shield (Shield Slam) and following up with her mighty hammer (Hammer Smash). 

Sculpt

We would like to introduce a brand new sculptor into the Judgement family. Dave Whitaker has come on board and Sharn was his first assignment. Safe to say that Dave did an amazing job. He has been a natural fit into our process and worked with Shane from the outset from concept, to illustration and finally sculpt, and it shows. We are super excited to have Dave on the team and look forward to working with him on a lot of projects in the coming months and years. 

Sharn Sculpt

There is ample evidence Sharn loves bearing the brunt of anything her enemies want to throw at her. Lots of wear and tear on her cloths, and armour, coupled with the odd flesh scar resulting from brutal battles she has partaken in over time. You may notice the one part of Sharn that remains pristine is her hammer, which also looks decidedly dwarf-like! Her hammer is in fact the ancient dwarf artefact "Dream Crusher", a relic she stole earlier in life with the help of her unlikely companion and ally, Rakkir.

Sharn sculpt

Sharn sculpt

Sharn sculpt

One of the main features of Sharn is her parvise shield, and it is a dominant part of her in-game kit, so it was important to make it impressive on the model. Once again Dave killed it. The shield looks amazing.

In-Game Statistics Card

Sharn Statistics Card

The defender class is full of awesome heroes that bring something unique to the battlefield, beyond just protecting their allies and contesting objectives. With Sharn, we wanted to capture the effectiveness of a parvise shield, and what better way to do that than by making her mobile hard cover! She can also use her shield offensively with Shield Slam, which is a devastating combat manoeuvre in the right situation. Get Behind Me is also a very characterful active ability which will see Sharn quickly become a favourite among ranged hero allies. Offensively, Hammer Smash is a powerful model displacement ability that is empowered by "Dream Ender", her stolen dwarf artefact. Perhaps her strongest ability, in the right situation, is Beguile which provides a very strong control aspect to Sharn's kit.

GenCon Pre-release and Retail Launch

Sharn will be available for pre-sale at GenCon 2019, which runs from the 1st-4th August. Sharn will then be available via retail on the 1st of September. Individual GenCon purchases will be limited to 5 at a time. Note that while we are doing a decent 1st run of Sharn, he numbers are limited, however if we sell out we will be doing another run early in 2020.

Our GenCon booth is #2861 and Twitch stream partner, and amazing artist, Shoshie, will be painting Sharn, across Friday and Saturday, in the Judgement booth!

You can catch the full Sharn reveal video below

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