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Judgement Patch Notes #6

Judgement Patch Notes #6

Herein lies the sixth clarification and errata document for Judgement. From the very beginning we socialised the fact Judgement would be a regularly "patched" game, in keeping with its MOBA origins and to ensure the game's rules are kept in an optimal state. Our patch schedule is quarterly, with the changes becoming official on the 1st day of the start of the next quarter. Therefore the official date for this patch is the 1st of April 2019.

Remember that all hero, monster, magical artefact and rules can be downloaded from the Print & Play section of this website. Both our Android and iOS apps will also be updated to reflect changes from this patch.

If you want to discuss the patch notes, or anything at all about Judgement, please join our Discord channel!

Clarifications

Clarifications are provided for rules that are normally played a certain way, however the rules as written do not necessarily support that. Clarifications can also be  quality of life changes that do not necessarily change rules. 

New Monster Cards Icon

Monster Icon

This is a general quality of life change. Up to this point, the monsters and hybrid class heroes have shared the same icon on their cards, the paw print. We have created a new icon for Monsters, and therefore updated all their cards to include the icon.

  • Updated the icon on all monster cards

Soul Spawn Pits (p28)

With maps that have multiple Soul spawning pits, it was not clear where the 1st Soul spawns.

  • The "Step 4: Spawn Soul and Monsters Rule" step of the Communion Phase has been updated to state that on maps with multiple Soul pits, you randomly determine where the 1st Soul spawns in the game.

Combat Manoeuvres (p16)

General clarifications for the two generic combat manoeuvres.

  • Push combat manoeuvre changed to say "up to 1 inch".
  • Knocked Down combat manoeuvre clarified so that the hero that suffers knocked down as part of the triple J combat manoeuvre also suffers a critical hit.

Active Abilities (p18)

As the interactions between an increasing number of heroes becomes more complicated, unforeseen issues may arise that require clarification. This is one of those times.

  • Following text added: "Active abilities can only be executed during the owning hero’s activation."

Aiming Bonus (p17)

The aiming bonus can become complicated with various timings of events. This is an attempt to make it clearer.

  • Following text added: "A model must declare they are claiming the aiming bonus at the start of their activation."

Soul Harvesting (p24)

Another few clarifications that cropped up due to the increasing permutations of interactions between our heroes.

  • Clarified that regardless of the method used to Harvest a Soul, the hero gains a level and has the Soul bound to them.
  • Clarified that "gains Soul" is different to "harvests Soul", the former not affording the hero a level.
  • Specified that a hero must be alive to successfully harvest or gain a Soul.

Attack Process (p16)

We often see players calculating their attack dice pools in various orders, however the sequence to generate the attack dice pool can make a significant difference to the final number of dice you roll. Therefore, we have added a few more clarifications to assist in this area.

  • Add all dice from abilities that affect the attacking model in a positive way. E.g. Bastian’s Heroic Ballad.
  • Subtract all dice from abilities that affect the attacking model in a negative way.
  • Apply effects that specify “after all other modifiers”. If multiple effects, of this type, are present, the active player gets to choose their order of application.
  • For magic (MAG) and ranged (RNG) attacks we added a clarification so the attacking model does not deduct a dice from its own attack pool when it is engaging a model it is shooting.

Shrines (p23)

  • Added the point that they are non-hero models.

Summoned Models (p31)

There have been questions around what happens when a summoned model kills an enemy hero or monster.

  • The following paragraph was added: "If a summoned model inflicts the killing blow on an enemy hero the summoner harvests the enemy hero’s Soul. Similarly, if a summoned model inflicts the killing blow on a monster the summoner will gain a level and is eligible to collect the monster’s bounty assuming the summoned model, or the summoner, are within 2” of the monster when it is slain."

Frequently Asked Questions (p34)

We have added a Frequently Asked Questions section at the end of the rulebook.

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Errata

Errata are changes to the rules that we believe improve the player experience, close loop holes or are simply just kick-ass changes that make Judgement even better.

Purchase a Magical Artefact (p14)

We love magical artefacts and what they bring to the game. Being able to change up the way your Warband plays, mid-game, is a unique element of Judgement and something that stands it apart from a lot of other table-top miniature games. We often look for ways to promote magical artefact use and make them more accessible to players, so in this patch we have introduced a number of changes to the way magical artefacts work, including a significant change where you are allowed to sell items back for the Fate you spent to buy them originally.

  • Title changed to "Buy/Sell/Trade Magical Artefacts".
  • Heroes can now purchase more than 1 artefact during their activation and it still costs only 1 action.
  • Clarified rules around trading in magical artefacts.
  • Added rule where heroes can sell magical artefacts back for their original fate cost (fate gets added to their Warband's pool).

Monster Bounty (p21)

  • Added clarification that heroes can buy/trade/sell magical artefacts when collecting a monster's bounty, just like they were in base-to-base with their Effigy.

Magical Artefacts (p26)

  • Added "Selling Magical Artefacts" section.
  • Clarified the entire section to reflect the fact heroes can now purchase/trade/sell/pass on more than one artefact at a time.
  • Added the "One Use Only" section. Artefacts that have the  "One Use Only" keyword phrase are removed from play once they are used.
  • Added the "Active Component" section (p27) which specifies they must be used within the activation of the hero that possesses them.

Fate (p25)

This is something that has been discussed among the design team for about 6 months. A player getting an early advantage and then snowballing the game to victory, with little counter play from their opponent. Similarly, artificially boosting the fortunes of a player losing a game is also not great. However, we do feel that having a single turn where one player is shut out of generating Fate is a difficult thing to comeback from. Therefore, after much deliberation, we have decided to make the following option available for players that find themselves in that position.

  • If a Warband has zero Fate in its Fate pool, after the completion of the “Step 3: Generate Fate” step of the Communion Phase, one hero, that is alive and not suffering the curse condition, can be dealt 1/3 (rounded up) of its maximum health or 5 health (whichever is greater), in True Damage, to add one Fate to the Fate pool. Any temporary health will count towards the “maximum health” when working out how much health to be dealt. If both Warbands have zero Fate, the player who is going 1st this turn will decide whether to take advantage of this rule followed by the player who is going 2nd.

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Hero Updates

As the game continues to grow, the adding of heroes, different maps, magical artefacts and monsters creates many options for players. We continually revisit various elements to ensure they are balanced and players are faced with legitimate and interesting challenges while designing their Warbands. All the changes are carefully measured and, as is always the case, we will continue to monitor things over the next three months  as we march towards the next patch.

Al'garath

There has been some concern about the lack of counter-play for Taunt. In isolation, Taunt is in a decent place, however the way that Viktor is able to get to it, at level 1, via Al'garath, meant we feel it can lead to poor player experiences. We like Taunt, and what it brings to a battle, however we wanted to balance the risk/reward journey that Viktor goes through when summoning his favourite demon.

  • Reduced Taunt range to 4".
  • Al'garath must be in taunted model's LoS at the start of their next activation or Taunt is ignored.
  • Increased Eldritch Discharge damage to d3+1 from d3.
  • Eldritch Discharge changed so that if it kills Viktor, his soul is harvested.

Gendris

We feel Gendris is in a decent place and she has a very interesting, and diverse, kit of abilities. We just felt she could do with a slight buff, to keep her on par with other heroes that fill a similar role. This change increases her viability and also provides greater incentive to get her to level 2.

  • Added Steady to her Root ability.

Piper

Piper inherits the same change to Taunt, although being a level 3 ability, it is seen less and it not so much a problem. Piper is simply collateral damage.

  • Reduced Taunt range to 4".
  • Piper must be in taunted model's LoS at the start of their next activation or Taunt is ignored.

 Skye

Skye has been a difficult hero to balance from the start, as his version number attests. We feel that currently he is under the power curve and a little too niche to get the best use out of. With the changes, we have given him a significant boost at level 1 and also introduced a cool power at level 2, which we believe will see Skye compared much more favourably with other defenders.

  • Heroic Stand updated so it cannot be used on himself. Note that you can Heroic Stand friendly defender models.
  • Diversion updated so that damage can be redistributed between any friend models within 2" of Skye. It used to be 2" of the target of the original attack.
  • Spirit Strike moved to level 1 and changed from 2S to 1J.
  • Added the Dimension Warp innate ability at level 2.

Svetlana

Svetlana has been on our radar for a little while, and we feel she is in a good place. One of the core tenets of Judgement is ensuring heroes are viable, and balanced, in both forms of the game, and we feel Svetlana needs a little tempering for the 3v3 version of the game.

  • Beast Command range reduced from 6" to 5".

 Thrommel

Thrommel is in a great place, and we feel his kit suits a dwarf warrior perfectly. In saying that, Thrommel can be one dimensional and, as a quality of life improvement, it would be nice if he had something to do with his spare action from time to time. The new ability, Fierce Challenge, also fits his character perfectly.

  • Added Fierce Challenge ability at level 1.

Zaffen

Similar to Skye, we feel that Zaffen is below the curve slightly, and struggles to find air time in an increasingly crowded role. As with all these changes, our main priority is to keep the flavour of the hero in tact and try to enhance his abilities within the context of how he/she currently plays. We feel we have managed to do that with this version of Zaffen.

  • Increased Giant Crossbow range from 9" to 10".
  • Changed Momentous Shot from 2J to 1S+1J.
  • Removed Stun description from his 4th card (left over from previous incarnation).

Zaron

We felt a need to just temper the power of Explode, for both Zaron and his skeletons, slightly. We also are conscious of the number of damage in the game that ignores RES.

  • Explode no longer does True Damage.
  • Shadow Rift terminology changed to the new "0A" notation instead of "N/A".

Quality of Life Changes for Hero Cards

The following hero cards have been updated with minor corrections and clean ups.

Nephenee

  • She had an old definition of Dual Wield. This has been updated.

Brok

  • Spelling mistake on 4th card describing Back Swing.

Rakkir

  • Shadow Rift terminology changed to the new "0A" notation instead of "N/A".

Xyvera

  • Unholy Harvest terminology changed to the new "0A" notation instead of "N/A".

Magical Artefacts

Astral Stasis

We always look for opportunities to introduce meaningful magical artefacts that provide new tactical options and cool interactions with our heroes. The Astral Stasis Potion is just that. Can't wait to see what you all do with it at your disposal!

Ogre Strength

The original intention was that Ogre Strength would not work against the Effigy and monsters, however making it hero models only meant it inadvertently meant it did not work against Summoned models either. We have added Summoned models into the wording.

The following Magical Artefacts were re-worded to be consistent with the new "One use only" definition. Their functions have remained the same.

  • Healing Surge
  • Ring of Invisibility
  • Tome of Experience 

 

 

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Al'garath Sculpt Reveal

Al'garath Sculpt Reveal

Candlelight flickered across the pages of an ancient tome. A high pitched voice recited an incantation, then paused as the runes on the parchment glowed for an instant, before fading away, hence making the page safe to turn. A long, dirty finger nail, protruding from a small, gnarled hand, slowly lifted the corner of the page before carefully turning it over. Viktor adjusted the focus on his mechanical lens, his eyes were tired from some 18 hours pouring over the tome, however he was close this time, he could feel it. For 3 years he had searched the length and breadth of Athien to learn the true name of the demon that haunted his dreams, today he hoped that search would end.

Viktor's mastery of necromantic magic rivalled that of any native of Athien, however the natural weaknesses of his cursed race always held him back, something that would be more than compensated for, once he commanded a demon of the Abyss. The halfling had employed all his guile, cunning and magical prowess to thwart Bastian, and steal the book he currently read from the lore keeper's mythical tower. It would only be a matter of time before Bastian would become aware of the theft, Viktor thought, before pushing the thread out of his mind so he could concentrate on the task at hand. He turned another page, perhaps the hundredth time he had done it this session, yet still only part way through the book.

With a sharp inhale, Viktor paused, holding his breath. A cryptic message, woven into the words suddenly became clear to him, a pattern his subconscious had picked up on earlier, had now revealed itself to him fully. He exhaled slowly, scanning the page, and the next, and the one after, picking up pace as the algorithm required to decode the text became more familiar to him. Before long he was certain he had determined the true name of the demon, he stopped his natural urges to immediately begin the summoning ritual, and double checked his work. Summoning a demon, using an incorrect name, would be the end of him, without doubt.

Eventually, after checking a 3rd time, he leaned back in his chair, and slowly closed the book. The day had come when Viktor would finally be able to summon the demon, whose true name was now, and forever, burned into the halfling's brain. "Al'garath, you are now mine", the halfling whispered quietly to himself.

 Al'garath, Demon of the Abyss

The Judgement team are buzzing with the release of the Al'garath sculpt today. Another masterpiece by the newest sculptor on the team, Stan Kolev. Stan, who has already done the impressive Svetlana and Viktor sculpts, has backed those up superbly with an truly amazing rendition of Al'garath. 

Al'garath, Demon of the Abyss

Al'garath, Demon of the Abyss

Just like every model in our entire range, we have meticulously designed and sculpted a thematic scenic base for Al'garath.

Al'garath, Demon of the Abyss

Remember that Viktor and Al'garath are sold together in a box set. The image below shows them both in scale.

Viktor, the halfling warlock and Al'garath, demon of the Abyss

 

Don't forget that late pledges for our wave 2 Kickstarter are available now ==> https://judgement.game/collections/judgement-kickstarter

 

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Viktor Sculpt Reveal

Viktor Sculpt Reveal

Hot on the heels of Svetlana Oaklost, Stan Kolev has produced another masterpiece with the Viktor sculpt. Few things can stir up interest more than a halfling warlock, particularly one that summons a lesser demon of the abyss, so we are super excited to be able to reveal Viktor.

The sculpt conveys incredible emotion, a brooding character with evil intent and a heathy hunger for power. Warlock's traditionally make pacts with powerful beings of the lower planes to augment their skills on their home plane, and Viktor is no different. After learning the name of Al'garath, a lesser demon of the abyss, Viktor is able to summon him at will on the shadow plane of Between.

Like every model in our range, Viktor ships with a thematic base and his would have to be up there with the best. Despite being just 40mm, as opposed to the standard 50mm, the base is packed with numerous warlock and tinkerer themed elements, and a sleeping cat familiar!

Viktor is the 1st model in our range mounted on a 40mm base with every other hero and monster on a 50mm, and he is also the 1st halfling hero. Another cool aspect of Viktor is his ability to summon Al'garath, a lesser demon of the abyss. Viktor is without doubt one of the highest skill cap heroes in the game and it is going to be interesting to see the impact he has on the meta once wave 2 ships and all 28 heroes are available for selection.

Viktor illustration by Helge C Balzer

Viktor's in-game statistics card

Al'garath's in-game statistics card

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Kickstarter Success, Sculpt Update & Andrew's UK Tour

Kickstarter Success, Sculpt Update & Andrew's UK Tour

Kickstarter Success

The dust has settled on our 2nd successful Kickstarter campaign which will see the Judgement range expand to 28 heroes and 4 monsters. A hero pool of that size provides tremendous variety in Warband design, and we are looking forward to an exciting tournament season in 2019 once the Kickstarter ships and the new models hit retail. 

Sculpt Update

We are working on getting the wave 2 sculpts complete with Svetlana Oaklost, Skye, Gendris, Viktor/Al'garath and Vujasha yet to be done. Svetlana will be completed in a few days time while the sculpting of Viktor & Al'garath is underway. Here is a few more sneaky images of the Svetlana sculpt WiP.

Pledge Manager and Late Pledges

We will be running the pledge manager once all the sculpts are complete and will also open up for late pledges at that time. We hope to have the sculpts completed by the end of May so will launch the pledge manager around the 1st of June. We will keep everyone informed with regular updates so you can sit back and relax until  then and enjoy the sculpts as they run off the production line!

Kickstarter Payment Errors

There were a decent number of backers whose Kickstarter payments were rejected by their credit card companies. Thank you to the backers that have resubmitted their payments, for those that have not yet it would really help us out if you could see to clearing the payment sooner rather than later. :)

Andrew's UK Tour

Judgement creator, Andrew Galea, is going to be in the UK during the month of June and will be spending time meeting existing Judgement players and promoting the game to new ones! There are currently three events scheduled for Andrew's trip:

Promises to be a lot of fun and a fantastic opportunity for those interested in learning more about Judgement to learn it from the game's creator, and for existing players to challenge him!

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A Halfling, an Orc and a Minotaur walk into a bar...

A Halfling, an Orc and a Minotaur walk into a bar...

Things are moving so fast for us, at the moment, as we go full throttle towards our wave 2 Kickstarter. Just one month away from launching our Kickstarter page, and 6 weeks to the start, we are all hands to the pump to ensure we get our illustrations, and rules, in order. We are on track to have 6 out of the 12 hero sculpts completed, and 1 out of the 3 monster sculpts done, however most importantly, we will have full illustrations and rules for all 15 models done. 

Recently we have seen 3 new illustrations drop, for 3 very diverse heroes. In today's blog post we touch briefly on all 3, and will expand up on their back stories and tactics in later posts.

Viktor Clerval & Al'garath - Halfling Warlock (Aggressor)

Illustrations by Helge C Balzer;

Viktor introduces a few new concepts to the game, including being a halfling, having a 40mm base, and height 1 (instead of the standard hero height of 2). He is also the 2nd hero, after Zaron, that can summon a familiar to join his Warband. Being a Warlock, Viktor summons demons to fight for him, and as part of the Wave 2 Kickstarter, his pet demon, Al'garath, will be available. Viktor's powers are focused around the manipulation of unbound Souls that float around the battle field, making him a tricksy, and powerful, little Halfling. Al'garath serves as Viktor's bodyguard, and good use of the demon will go a long way to ensuring the halfling's survival.

Kogan - Minotaur Warrior (Aggressor)

Illustration by Helge C Balzer;

Minotaurs have proven to be some of the most popular heroes from wave 1, and the hype has been extended into wave 2. Kogan is our 2nd Minotaur aggressor, after Thorgar, and while he does pack a decent punch in melee, he is actually a very handy ranged hero. If anyone gets too close to this guy's blunderbuss, they are going to get hurt, bad. Kogan is the 3rd World War 1/2 hero, after Allandir and Loribela, and brings a few really interesting tactical choices to a battle. There is more to this guy than meets the eye, and good players will learn to get the best out of him when inherent synergies, with other heroes, are discovered and exploited.

Zhonyja - Orc Warrior (Aggressor)

Illustration by Sarah Bates & Shane L Cook

Zhonyja was one of the 1st heroes ever created for Judgement, however as fate would have it (pun intended) she missed out on getting released in wave 1. This time around we are determined to get her out there, she is just such an awesome hero. Owners of the 2 player starter box will know there was a Zhonyja card included in the card deck, however we have made a few slight changes to bring her in line with the other wave 2 heroes. With Zhonyja, she does exactly what it says on the tin, she deals out damage in a spectacular way, in fact, she is pretty much the highest direct damage dealer in the game. The key is keeping her alive so you don't lose the Souls she will inevitably collect. Point her in the direction of the enemy, and unleash her fury.

There are just 3 wave 2 heroes left for us to reveal, Skye (male elf monk defender), Gendris (female minotaur druid supporter) and Svetlana Oaklost (female dwarf druid soulgazer). We cannot wait to get them out there!

On the sculpting front, Nephenee, Styx and Inferno are currently under way and should all be done within the next few weeks. 

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