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Zaffen Ironhelm, an old friend returns

Zaffen Ironhelm, an old friend returns

For many of the early Judgement play testers, Zaffen was an old favourite. The closest thing we have to an artillery piece in the game, with the kind of dwarf resilience you would expect. The latter, a trait that sets him apart from other ranged heroes. Zaffen was another hero that remained an unlocked stretch goal in our original Kickstarter, so has been waiting in the wings ever since. A version of his card was included in the two player starter box, however we have given him a slight re-work for his official release in wave 2.

The good news for Zaffen fans, is that he is one of the 6 core heroes in our wave 2 Kickstarter so is certain to be released this time around. We also commissioned our resident dwarf lover, Shane L Cook, to create a new illustration for him.

In the illustration above, Zaffen is under siege from an unusually aggressive pod of Gratin, the sea creatures he hunts regularly near his homeland. His boat smashed on rocks, Zaffen relies on his double crossbow to keep them at bay. Shane managed to capture the spirit, and tenacity, of Zaffen Ironhelm, perfectly in this illustration, it tells such a wonderful story.

Zaffen remains firmly in our main fantasy time-line, but that did not stop us adding a little bit of intrigue with his mechanical left hand. The story of how that came to be will be published a little down the track, however for those of you that want to learn more about this mighty hero, have a read of Colin Hill's excellent piece called "The Hunter".

Rules wise, as mentioned earlier, Zaffen's new card remains true to his origins, however we have reworked him a bit, to bring him inline with the rest of the heroes in the range.

Like all dwarfs, Zaffen enjoys a solid core state line, including RES 1 and a base health of 16. He also share the maximum range of 10", with Allandir, on his Giant Crossbow. On the surface the 2A weapon's damage output looks limited, however the Reload ability means he can get 2 shots off in an activation, assuming he does not move. Then, to top it off, Big Game Hunter can throw in another d6 damage to boot!

Like most Aggressors, Zaffen has very good Combat Manoeuvres at his disposal, with Poison (2S) and Momentous Shot (2J), the latter being a more powerful version of the standard "3J Knockdown" all heroes enjoy. Racial Enmity is in-line with our move towards more raced based abilities in wave 2, granting Zaffen +1 attack dice against a race of his choosing, very powerful against race themed Warbands.

The Judgement team are so excited to get Zaffen Ironhelm out there into the community, and as always, cannot wait to see him get sculpted up!

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Allandir, Elf Ranger - 1st Sculpt for our Wave 2 Kickstarter

Allandir, Elf Ranger - 1st Sculpt for our Wave 2 Kickstarter

The Judgement team are super excited to release the render of the Allandir sculpt, the 2nd hero from the World War 2 genre, and 1st of our Wave 2 Kickstarter heroes. Allandir is a male elf ranger of the aggressor class, who brings to bear the longest ranged weapon in the game at 10", and a host of cool abilities.

Like all elves, Allandir has decent base stats including MOV and AGI of 5. His RNG of 7 is not amazing, however with a range of 10" on his Bow, he will often be able to gain the aiming bonus, boosting it to 8. Equipping him with the Heart Seeker artefact will often send him to the stratospheric levels of 9 RNG, which will scare the life out of your opponents. Allandir's signature plays are the Twin Shot combat manoeuvre, which makes a mockery of an opponent's tendency to bunch their heroes together, and Explosive Shot, which pretty much means a bunched enemy is a burning enemy. Finally, at level 3, he becomes the ultimate tank buster with the Armour Piercing fate ability. This guy packs some serious punch, albeit not with the same mobility of Istariel, but when positioned well, he is a terror to behold.

The Allandir illustration was done by Helge C. Balzer, whose artworks are becoming synonymous with the Judgement range. Helge managed to capture the essence of Allandir in a dynamic pose that reflected his in-game rules superbly. 

When it came to sculpting Allandir, we wanted to move even further, so that he was not simply a fantasy elf in military clothes. He had to look the part. We were fortunate enough to once again secure Tom Lishman to create the sculpt, and true to form, he produced a masterpiece. Absolutely nailed it. 

There are so many interesting things with this model, it is something you can look at several times and still find something new, which is really cool. The main deviation from the illustration was to remove the bandana and reveal his mohawk, a hairstyle a lot of paratroopers employed during WW2. His cape and bow keep him tied to his elven roots, however the rest of his outfit blends him into the WW2 genre perfectly. Scenic bases are a very important aspect of all Judgement models, and Allandir's is no different. It also ties in the dual fantasy and WW2 themes by having giant mushrooms near a pond (fantasy) and a dead tree (WW2).

Allandir is a fantastic sculpt to kick off our wave 2 kickstarter range, and we are bursting with excitement to reveal the rest. Stay tuned. 

Andrew "Guns" Galea

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