Judgement Patch Notes #3
Posted on July 01 2018
Herein lies the third clarification and errata document for Judgement. From the very beginning we socialised the fact Judgement would be a regularly "patched" game, in keeping with its MOBA origins and to ensure the game's rules are kept in an optimal state. Our patch schedule is quarterly, with the changes becoming official on the 1st day of the start of the next quarter. Therefore the official date for this patch is the 1st of July 2018.
Remember that all hero, monster, magical artefact and rules can be downloaded from the Print & Play section of this website.
All hero, monster and magical artefact cards, have been updated with standardised language, including terms such as True Damage. Therefore all cards have had their version numbers incremented by 1, to reflect this change. Only the heroes, artefacts and monsters listed below have had actual rules errata performed on them.
Knocked Down has become a powerful condition and we felt that Kogan was able to apply that condition a little too easily from range. Therefore we made it slightly more difficult for him to execute that Combat Manoeuvre.
- Power Shot's cost has been changed from 2S to "1S+1J".
We love Heroic Stand, however it still seemed to have too much of an influence on a battle, particularly in 3v3 games. This change tones down the power a touch more.
- Heroic Stand's radius reduced to 5", instead of 8, and 4 temporary health, instead of 5.
Thorgar is pretty much universally considered to be the strongest aggressor in the game. He definitely brings a lot to the table and has the advantage of not being Fate hungry. We are very happy with where Thorgar currently sits, in terms of his play style and strengths in the game, however we felt, if anything, his ability to throw, and knock down, an enemy model was too readily available. Similar to Kogan, we decided to make Gore Thrust a little more difficult to execute.
- Gore Thrust's cost has been changed from 2S to "1S+1J".
Xyvera has been a tough one to get right, which is was always going to be the case designing a hero that performs so differently to the rest. Soul Link, in particular, was having a huge bearing on battles and provided little counter play, therefore we changed it so the Fire condition partially counters it (no healing). We also swapped Soul Link from level 2 to Level 3, moving Diminish Will to level 2. Finally we introduced True Damage into her abilities removing the RES multiplier she was able to utilise in her original kit.
We feel these changes make her more interesting, and challenging, to use, and provide some counter-play by her opponent.
- Soul Link moved from Level 2 to Level 3
- Soul Link changed:
- damage is actually inflicted on the 1st model before it is transferred
- damage is transferred as True Damage
- original model heals any damage that was transferred, therefore the Fire condition will prevent this
- Corrupt Bond now inflicts True Damage on both heroes it affects
Zhonyja was always intended to be a direct damage monster. She does exactly what she says on the tin, however we felt that her kit lacked that little bit of variety to make her interesting, particular at higher levels. Therefore we gave her a new level 3 ability that keeps in line with her aggressive melee persona.
- New level 3 ability called Counter Strike.